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Thread: What did you like most about FFXII?

  1. #51
    Grand Shriner Locke_FF36's Avatar
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    Fran's accent.

    haha, seriously, I loved the battle system, story was solid, and i loved the gambit system. Good game overall, it definitely broke some ground in the series, not that its 'better' than the other games. The only pain in the ass was leveling, and gil hunting, that shit took forever.
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  2. #52
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    I'm a bit annoyed by the fact that you, the thread starter, never bothered to play the game in the first place. But thats just me since its disappointing to see a great game being judged by its cover. IX and Valkyrie Profile 2 were some square-enix games that had quite the similar issue as this.

    Before anything though, I'd like to mention that XII was meant to be a groundbreaking game (which in fact it was), and take RPG's to the next level before leaving the gradual obsolete PS2 console. Many reviews of XII were positive and Japanese gaming magazine 'Famitsu' gave the game a very rare 40 out of 40. The only problem was that because of the attempt to take rpg's to the next level and catch a bigger audience, many FF fans were put off by the previews of the new changes such as a real time battle system with a touch of MMO elements in its gameplay and environment.

    To be honest, I was also put off when I first saw these things. I thought the gambit system to be a confusing piece of crap and I also thought the license system was a very complicated system which I quite laugh at now. But as I started to get further into the game, I began to see how much of an innovative jewel XII really is.


    These are factors in why I like FFXII, and why it is a great game:

    First of all would be the obvious great graphics which even a lot of next gen games don't even bother to surpass the graphics of this PS2 game. Square-Enix always produces top-notch graphics for its games, so theres no disappointment there. It is presented quite like Punk Scifi/Fantasy which explains why theres giant cities with flying vehicles in contrast to the natural/untouched environments surrounding them. Perhaps the suggestively erotic and odd character designs were influenced by this also. There isn't anything to be said bad about the graphics, since its all very final fantasy-ish and typical to the standards of Square-Enix in terms of graphics.

    Now the game play. Many people were put off by this change to real time... and in such an odd manner too. You fight in a party of three which you can switch with characters of six during real battle time. There are no random enemy encounters, so every monster is viewed on the screen/area you are in. Furthermore, you don't have to activate a battle like that in star ocean 3, which saves loading time and because of this, you can choose whether to fight or not without much hassle.

    Items are collected as drops with the occasion of gill from certain enemies after they have been downed. These are based on percentage as usual. Instead of collecting gil from monsters, you collect 'loot' (quite the MMO feel) and sell it to dealers around the XII world known as Ivalice. While this may seem time consuming, it is also productive as it goes hand in hand with leveling, item upgrading (via bazaar etc), license point collecting etc. It also helps keep a challenge to the game, so that one cannot be overpowered with gil without effort. Many early access overpowered items give quite the difficult challenge to obtain as well.

    License Points at first, seemed to be complex nonsense, but became quite easy once you got the hang of it. XII's demand of killing monsters (be it good or not) really makes any difficulty of the license grid obsolete. Eventually every character will learn everything, so there isn't much to complain about. In a sense, the license grid is a range of bonuses that one can obtain throughout the game for ease against challenges.

    I thought the Gambit System was confusing, perhaps a challenge to VII's Materia System, which turned out to be completely wrong. In fact, the Gambit System is the most easiest thing to use and in turn will make everything a lot easier. Gambits are set in priority so you can decide what the character does first and last, which helps relieve any annoyances in things you don't want your characters to be doing. Therefore, technically you don't even have to lift a finger (but the game isn't that forgiving XD). But what really matters is that your character will quickly heal or revive, or attack or do anything accordingly (espers and quickenings are excluded).

    Quickenings are a different turn to FF's special attacks and limit breaks. Activating one quickening means activating everyone else's to make a chain for bigger damage. It is challenging and it does mean that these are not overpowered without collaboration from other characters. But the game isn't gonna let you get away with it. You have a certain amount of time to chain as much quickenings as you can, so you have to act fast. Also the game gives you a chance to increase your chains with mist charges which come at random. So speed and luck are your friends here. In a way, it seems that timing is quite a factor in XII's mechanics and it does give a good challenge for players. I'll leave it at that for game play.

    Oh the soundtrack is absolutely superb! I was a bit sad that Nobuo Uematsu didn't create the OST, but its nice that some of his pieces are there. Hitoshi Sakimoto really kicks ass. Almost every soundtrack is orchestral based, which is quite welcoming to the ears (it also, to me makes it feel like video game music is becoming as serious and competitive as music in film and tv etc). Battle themes are very nicely composed, and really enhances the feel of the game. There are really nice tracks for areas also. Osmone Plains, Giza Plains and Phon Coast are some soundtracks that really keep you going. They're very catchy and a good comfort for leveling and traversing.

    The story of XII is its weakness, but it is a decent mature story. The fact that it is lacking is not because of flaws or confusing twists, it is because the spoilers in the storyline are quite fast and leave nothing to grab your attention. So a cut-scene with major spoilers might be dimmed by a great soundtrack in the background. One other problem is that long parts of the game are depleted of dialog until the main destination is finally reached. There is nothing wrong with the story in particular, but how it has been placed. It is a typical war-fare story with crystals playing a major role (how very FF). What retains a level of maturity is its political perspective and lack of character relationships in terms of romance. So it is pretty clearcut with the occasional comedic scenes and cliché's.

    It is disappointing that XII also lacks character development. In a way, the story is centered mostly on Balthier and Ashe with Basch set on the side. Vaan, Fran and Penelo are just there for the ride. To truly find character development, you the player has to decide for yourself why they are there in the first place and so on. The game does shed light on each characters reason, but many are left for you to ponder. Perhaps it can be viewed as a good thing, everything complete may not always leave people wanting more.

    But it is XII's array of side quests that highlight the greatness of the game. You have hunts which are quests to kill monsters for rewards. You have mini side quests obtained by talking to certain people which gives rewards and a slight break from just killing things over and over. You can also collect trophies and sky pirate den figurines by killing rare games and fulfilling certain conditions. While I can go on and on about this, its better for you to pick up the controller and see for yourself.

    Okay... XII has so much things to talk about that make it so great. As mentioned, I can go on and on and on about it till my fingers bleed, but its better for you to pick up the game and play it. It doesn't cost much if you don't have it. It already is platinum. I really like this game, and it is one of very few games which I can play over and over again (like IX). See for yourself.

  3. #53
    Rose of May Earnest's Avatar
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    Quality review. Didn't miss a thing. ^

    Aye. Judging FFXII off superficial reasons like a glance at the cast, or that the chocobos look stupid, is really a bad reason not to play the game. I challenge someone calling themself a fan of the series if thats how fickle they are.

    Like Vorvel said. The game is cheap as chips. You can buy it for 25$ here in Australia. God knows its cheaper in US and Europe. Have a go, play it, even force yourself to finish it, at least so that your opinion of the game is more educated.
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  4. #54
    Grand Shriner Ashadelo's Avatar
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  5. #55
    Onion Kid Song_Of_Silence's Avatar
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    Okay...after my computer totally fell apart(after my car and playstation 3) I finally found a computer I can use this temporarily to post this message.^^

    Vorvel:
    Don't become irritated just because I didn't play the game. It's okay. I know how it feels when someone criticizes something without giving it a chance. But don't despair! I have seen enough of the game played out before me to know the gameplay, look, soundtrack, etc.

    And that's the reason why I chose not to play it. I didn't just see it in the game shop and say "Ewww. This lookin to funny." and set it down like an unintelligent oaf. I've seen it up close. I know it will never be the same as playing it for myself but think about it. It's quite simple.

    We all have likes and dislikes. If you try and play/view/listen/read to something that you totally have no interest in you'll be to busy looking at the things you hate than enjoying it. So...I did the smart thing and tried to see it through the eyes of someone who appreciates it's worth.

    That's why I started this thread. So in a way...I'm not missing out.XD

    So I appreciate you guys showing me the worth of the game. I just needed someone to help me give it a chance. Maybe I will play it one day thanks to you guys. The method seems to have worked. I do feel more interested in it that before. So thanks. And don't despair guys. I did actually see it up close. I'm not just downing the game without meaning.^^

    So thanks to all who have answered. Thanks for your intelligent reviews.(You guys are pretty smart. I like that.lol)

    And moreover thanks for keeping it polite. I know some of you probably wanted to tear my head off.

    I don't know when I'll be back so carry on without me.

  6. #56
    Onion Kid Maester_Seymour's Avatar
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    Quote Originally Posted by Locke_FF36 View Post
    Fran's accent.
    Me too!

    I loved Final Fantasy XII, it was the first Final Fantasy I played.
    The story was ok, not as great as it could have been. In a way it reminded me of Star Wars, which is probably why I enjoyed it. It also had that playability factor. There were so many things to do after you had completed the story, from hunts to getting better weapons and hidden espers. I've completed all the hunts and am currently concentrating on beating Yiazmat, but he's a tough one lol. I also loved the characters, they had such funny quotes, Balthier in particular. Overall it was a good game.
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  7. #57
    Registered User Veiwtiful_joe's Avatar
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    The little side missions the music and the battle system

  8. #58
    Raging dick Jrag's Avatar
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    The only redeeming qualities about this game are the fact that the hunt missions were fun, and it exposed Matsuno as the fraud he is. Never again will I buy a game Matsuno makes.

  9. #59
    Grand Shriner YukidaruPunch's Avatar
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    The soundtrack. I love Hitoshi Sakimoto's music.

    I've loved quite some other things too, great game overall. But the music, GOD DAMN

  10. #60
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    It felt like a merging of an Eastern RPG and a Western RPG.


    Balthier and Fran also helped.
    Quote Originally Posted by Erebus View Post
    X-2 Zanarkand's music sounded like a porn score. High-class porn music, but porn music nonetheless. I couldn't keep a straight face in Zanarkand. I kept giggling.

  11. #61
    Grand Shriner Electivirus's Avatar
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    The soundtrack and Fran's ass.

    ...Yep.

  12. #62
    ... topopoz's Avatar
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    What I like of this game is that it's not an FF, though it shares some of the elements such as the moogles the chocobos,etc. The game it's not and FF, it's just somewhat another chapter of Ivalice, I played Vagrant Story before this game and before Vagrant, Final Fantasy Tactics, and when I played this 3 games, one after another, the whole concept closes pretty well, the storyline is depth and mature, the characters are charismatic and moved by their own passions, there are many events that your characters do not see, there's conspiracy, plot twists and there's even more, you have plenty to read about the world in the Bestiary or Brave Story in FFT.

    The gameplay of FFXII is pretty good and there's a lot of things that you can do besides than doing the main quest. You can build your characters as you want there are almost no limitations. The thing that I don't like of the gameplay is the "Random Treasure Chest".

    The Voice Actors were great, using the old english dialect and the accents gives much more atmosphere and personality.

    The Music was great too, although not the best of Hitoshi Sakimoto in my opinion, but it fits great.

    The artistic direction and the design, the baroque style on the scenarios, buildings and the use of the colors gives a very mystical atmosphere along with the music. While some of the characters wears some weird but also elegant clothes.

    On the other side, the viera's are nothing more that an excuse for fanservice. I partially agree about the character development, I mean there's not much to develop about Penelo and Vaan, and Fran it's a quiet character that knows much about the myths and it's Balthier's companion, there's nothing on else to connect these characters with the events.

    I also would never compare it to the other FF of the traditional saga, I've already gave my reasons.

    The Star Wars similarities are only because of the airships, the strahl it's almost the same as the milenium falcon, Balthier is han solo and Fran is chewie xD and the existence of an "empire", that's why it bears that resemblance.

    It's a great game overall, I don't think I could give it a second play because there's plenty of extra things to do, and advance in the storyline without doing anything of the optional things makes the game very very difficult.

    For the ones that liked this game and didn't played Final Fantasy Tactics and Vagrant Story, Play them, they're great games with great gameplay, great storyline and great music worth to try. =D
    V for Valhalla

  13. #63
    Grand Shriner Electivirus's Avatar
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    Quote Originally Posted by topopoz View Post
    What I like of this game is that it's not an FF, though it shares some of the elements such as the moogles the chocobos,etc.
    It is a Final Fantasy game. :/
    Quote Originally Posted by MattTheParanoidKat View Post
    HAHA I WAS PLAYING FFVI AND JERKING IT TO TERRA LONG BEFORE DISSIDIA!!! HAHAHA

  14. #64
    ... topopoz's Avatar
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    Yeah, Final Fantasy tactics shares also that elements, but you see that game as a Final Fantasy?, It's like comparing the Mana series with Final Fantasy, they're both of the same company, they both have chocobos and moogles, but they're not the same game.

  15. #65
    A Captain Need Not Have a Eyepatch! Agent0042's Avatar
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    And yet, it does have a lot of nods, not just to Tactics, but to many other past FFs, including some of the classics.


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  16. #66
    Onion Kid
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    I really enjoyed all aspects of the game, having played all the previous FF games it was a breath of fresh air that in many ways completly re-invented the series while staying trie to its roots. Every sequal should be like this.

    The soundtrack was epic, the gambit system really deep and interesting, I loved havign to change gambits for different situations, watching the 3 of them fight like a well-oiled machine. graphically it pushed the PS2 to its limits with such a huge variety of places to explore.

    A lot of people say the story was the weakest in the FF line, but I really enjoyed it. Sure it might not have been as emotional as the other FFs but the characters are so appealing, Gabranth remains one of my favourite characters because of his situation, he truly believes what he is doing is the right thing to do, and that Bashe is the evil one who betrayed their homeland. Theres a lot of perspective issues where you actually can see the empires point of view.

    The use of characters like Larsa, someone really close to Vayne, or Balthier being the son of Cid showed that these enemies simply werent the pure evil that was Sin, Ultimicia or Sephiroth, they actually believed what they were doing was for the good of mankind. In many ways you could have played them as the heros saving the world from the oppressive gods.

    Sure they may be spare but every cut scene in the game was electrifying, with terrific voice acting and pace. we all know that the storyline was somewhat compromised due to unfortanate staff changes at SE, and some internal conflict but in all fairness they did the best they could with a crappy situation. Kudos to them to pulling it off I say.

  17. #67
    Onion Gravy gravydude's Avatar
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    Quote Originally Posted by Slavka View Post
    Well, I actually liked the story, but maybe that's just me.
    I liked the story so its not just you lol

    The best thing about the game for me was the music and the battle system, the thing that i found dissapointing about final fantasy games was the random battle system and turn based combat, so XII was so good to play compared to the others and just what i wanted from a final fantasy game.

  18. #68
    Some random guy jd_9393's Avatar
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    I like the new battle system, those random encounters where getting on my nerves. The music its a Final Fantasy game so it has great music. The side-quests, I mean some of them were hard but all were equaly enjoyable. The Hunts, gave you the freedom to fight who you want, when you want, even thought some conditions did piss me off and finally the freedom itself, you had freedom, I really had the feeling that I could go anywhere I wanted.

  19. #69
    Sewer Diver Smarty's Avatar
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    I'll try to be as sincere and short as possible:

    For some, reason I don't have a specific opinion of this game. One day I wake up and i say to myself it sucks, and the other i think it's great. Maybe cuz i have in my head, scenes from the game that i loved or hated. Whatever.

    Like the guy who wrote the REALLY big review above said: It's storyline is it's biggest flaw. It does indeed give major spoilers by itself and doesn't leave you guessing. Like that big politician speech by Vayne in the beginning of the game. You just knew that guy was full of it.

    Other than that everything else was very enjoyable. The soundtrack, while clearly not as good as nobuo's pieces in previous games, stood out, it was memorable, and while i'm not a really big fan of fully orchestral scores for games, i think Sakimoto did a pretty good job.

    The gameplay gave a lot of options to the players and that's something i appreciate. Battles can easily be skipped, the gambit system really does allow you not to even move a finger for the most part, the licence board was ok, it's difficulty level is decent, you know not too easy not too hard.

    Ehh, i'm out. that's pretty much it. And a small comment for the starter of this thread:
    I'm sure that you have seen and heard a lot of FFXII. But playing the game is always different, really. Just taking the game and playing it for yourself and not for like 20 minutes at a friend's house. It's really not the same.

  20. #70
    Registered User choadx123's Avatar
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    i kinda like the whole battle system
    i dont really mind it
    but one thing i dont really like is the whole license thing.

  21. #71
    Techchild the Deathbringer Techchild's Avatar
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    I thought the esper fights were legendary, otherwise just normal fantasy gubbins.

  22. #72
    Onion Kid RevengeofED's Avatar
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    *Spoiler:I think FF12 is a great game. The graphics are astounding and a great gameplay. I don't like how many villians die (Vayne, Judges, ect.) and others (Vossler, Grand Kiltius, ect.). That made it seem there would never be a sequel to the game, but there still was one on DS but it sucked (completely different- new characters, and every other character came at the end of the game, and crappy gaphics, but the battle system was ok)

    Anyway, the battle system for the game was new and great. No more random battle encounters that came at the worst time like a huge moster that popped up right before a boss battle that kiiled me in attemps to try to run, that has happened way to many times, now I can heal and run from mosters and know I can still outrun them. The attack grphics are not TOO bad, but I think they could have done a little better.

  23. #73
    Anti-Drama Undercutter mistaeff's Avatar
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    My brother has been playing games practically since he was in diapers, but when he told me he didn't like XII, I actually lost respect for him as a gamer. While I agree with some that the storyline is weak, sparse, and malnourished, I think FFXII may be the most engrossing of the series.

    Normally, I'm not really bothered by broken battle systems, because like the original poster I prefer plot and characterization over the more hardcore 100% completion aspects to playing a FF. Maybe that's why I can stomach FFVIII better than a lot of people. But something about the battle system in XII is really addictive.

    I love to play around with Gambits, and come up with elaborate ways to use my party to slowly torture and kill enemies. It's like setting up Dominoes or winning a game of Mousetrap when your party works in sync to methodically destroy any and all opposition, like a tank rolling through the battlefield. I think OCD personalities would love the efficiency of the Gambit system (if you do it right) because of just how organized it is.

    I also love the Hunts. That's what really disappointed me about my brother. He said he didn't like the game, but he'd never gone on a single hunt of his own volition. Hunts and Espers are the real meat of FFXII, and I think that that's what throws so many players off. It doesn't feel like the familiar, comfy old Final Fantasy formula. You come for one aspect, but stay for another. Or you don't, like the original poster decided not to do.

    While I understand why someone would be too disappointed by the sprawling but lacking in personal urgency plot, and varied but almost more caricature than character main party to even finish the game, I've found that the best way to really really enjoy XII is to play it like you would one of those old-school imperialist RPGs on PC. The dogged determination to "conquer the most territory" pretty much became my reason for playing XII.

    Also, fight Adramelech for the first time, not knowing what you've stumbled into, with the lights out, home alone at night. It made me open my eyes to what kind of game FFXII really was. Experiences like that help you build characterization where the story has none - I knew what the characters would be feeling at a point like that, because I was feeling it too. Weirdly enough, I gradually became really attached to the characters if only because of what kind of horrific fight I had just subjected them to - nothing to do with plot. Sentimental? Yes. Fun? Yes. I enjoyed it more than X and X-2, that's for sure.

    Sometimes characterization and plot only make things worse.

  24. #74
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    Quote Originally Posted by topopoz View Post
    Yeah, Final Fantasy tactics shares also that elements, but you see that game as a Final Fantasy?, It's like comparing the Mana series with Final Fantasy, they're both of the same company, they both have chocobos and moogles, but they're not the same game.
    They can say whatever they want, i have been playing final fantasy and square game for almost 12 years, and i have been enter on that discusion whit my brother, leadind for the same conclusion as you.

    its easy, a final fantasy saga would have the original summons, and dont tell me that they died on final fantasy X because they are on the FF 11 world, very alien like, but still are they.

    i know i know is a "final fantasy" but in name only, because is a total ivalice chapter, even crystal chronicles it is morphing to a "non" final fantasy game.

    a game that have the traditional icos (monsters, names, ect..) of FF not mean that is a FF saga.

    for me its like a version of a program it have to be the same thing, only whit new technology and graphics, like castlevania series, that have been the same thing over and over but whit a few improvements, so FF have to be the same (the saga).

    its not the time real gameplay because FF explore always new ones, like Cerberus (shooter), chocobo tales and racing (car, cards, minigames), FF11 (MMO), CC (4 players game), its the fact of not having the basics, blue magic, traditional summons, job class (or something similar like FF9, FF6,FF4), tOOO MUCH IVALICE

    i love the game by the way, im not citising on a negative manner, i have addictive obsession for his art, very nice work just love every esper and monster texture, the landscapes are insane, just teleport to the tomb of rathinwall and just look that architecture. not mention guiruvegan.

    The caractes that i love more, they have so much personality the best CID of all times, and i agree whit the others in the fact that if you dont do quests the game turns very hard.

    the point is , and a conclusion, is that FF12 differss alot of the mainlys FFs, mmmmm it is still a FF, and a good one, but not like the other ones in essence.


    think of that, if ff8 dont have the junction and summons, it would be a FF??

  25. #75
    Grand Shriner YukidaruPunch's Avatar
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    Quote Originally Posted by Electivirus View Post
    The soundtrack and Fran's ass.

    ...Yep.

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