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Thread: The 1st Annual Favourite Final Fantasy Location Knockout Game

  1. #101
    Tone-Deaf Evil Fiend Shad's Avatar
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    I get that Midgar was a holding pen, yeah. The difference was just that I had no desire to get out of it. I enjoy cyberpunk/steampunk more than traditional fantasy, and Midgar and Narshe both capture those aesthetics well. Midgar was just a whole world of it, whereas Narshe had a huge impact on setting the tone but doesn't comprise a significant chunk of the gameplay.

  2. #102
    Rose of May feralanima's Avatar
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    Midgar
    I commend your courage, but I'll show you no mercy.

  3. #103
    Onion Kid
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    The castle in FFVI that can go under the sand (name is escaping me)

  4. #104
    Tone-Deaf Evil Fiend Shad's Avatar
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    lol what

  5. #105
    Korol B@d@pple's Avatar
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    You're a bit l8, m8. Figaro's been eliminated already. We're down to either Midgar or Narshe. Vote now!
    The following statement is true. The previous statement is false.

  6. #106
    Ultros' New Sidekick JohnnyMercyside's Avatar
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    Last day for voting! Although the outcome seems obvious
    "You don't need a reason to help people."

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  7. #107
    Ultros' New Sidekick JohnnyMercyside's Avatar
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    Congratulations to Midgar!


    As this year's winner, Midgar won't be in next year's game and will take the year off.

    Here are the final rankings of this year's game!
    (Key: Rank, Location, Game, Points)
    1) Midgar (VII, 31)
    2) Narshe (VI, 29)
    3) Cosmo Canyon (VII, 30)
    4) Zozo (VI, 30)
    5) Treno (IX, 23)
    5) Deling City (VIII, 23)
    7) Figaro Castle (VI, 22)
    8) Phantom Train (VI, 20)
    9) Balamb Garden (VIII, 17)
    10) Memoria (IX, 17)
    11) Tower of Zot (IV, 15)
    11) Black Mage Village (IX, 15)
    11) Northern Crater (VII, 15)
    11) Altissia (XV, 15)
    15) Orphan's Cradle (XIII, 13)
    16) Oerba (XIII, 12)
    17) Ultimecia's Castle (VIII, 16)
    18) Alexandria (IX, 12)
    19) Luca (X, 11)
    19) Rabanastre (XII, 11)
    21) Opera House (VI, 16)
    21) Lunatic Pandora (VIII, 16)
    23) Magitek Reseach Facility (VI, 14)
    23) Forgotten Capital (VII, 14)
    25) Temple of the Ancients (VII, 13)
    25) Eruyt Village (XII, 13)
    25) Palumpolum (XIII, 13)
    28) Floating Continent (VI, 12)
    28) Junon (VII, 12)
    28) Mor Dhona (XIV, 12)
    31) Ishgard (XIV, 11)
    32) Salikawood (XII, 9)
    33) Troia (IV, 9)
    33) Iifa Tree (IX, 9)
    33) Zanarkand (X, 9)
    36) Fabul (IV, 8)
    36) Bhujerba (XII, 8)
    36) Yaschas Massif (XIII, 8)
    36) Dzemael Darkhold (XIV, 8)
    40) Castle Palamecia (II, 7)
    40) Bran Bal (IX, 7)
    40) Prima Vista (IX, 7)
    40) Fisherman's Horizon (VIII, 7)
    40) Dalmasca Estersand (XII, 7)
    40) Nebulawood (XV, 7)
    46) Chaos Shrine (I, 6)
    46) World of Darkness (III, 6)
    46) Underground Waterway (IV, 6)
    46) Lindblum (IX, 6)
    46) Balamb Town (VIII, 6)
    46) Shumi Village (VIII, 6)
    46) Winhill (VIII, 6)
    46) Besaid (X, 6)
    46) Omega Ruins (X, 6)
    46) La Noscea (XIV, 6)
    46) Lestallum (XV, 6)
    57) Fynn (II, 5)
    57) Moonflow (X, 5)
    57) Lake Bresha (XIII, 5)
    57) Rock of Ravatogh (XV, 5)
    61) Flying Fortress (I, 4)
    61) Goldor Manor (III, 4)
    61) Phantom Village (V, 4)
    61) Vallis Media (XIII, 4)
    65) Mount Gulg (I, 3)
    65) Eureka (III, 3)
    65) Saronia (III, 3)
    65) Giant of Babil (IV, 3)
    65) Lunar Subterrane (IV, 3)
    65) Mist (IV, 3)
    65) Lionel Castle (Tactics, 3)
    65) Necrohol of Mullonde (Tactics, 3)
    65) Carwen (V, 3)
    65) Istory (V, 3)
    65) Sealed Castle (V, 3)
    65) Dreamscape (VI, 3)
    65) Wutai (VII, 3)
    65) Esthar City (VIII, 3)
    65) Sarutabaruta (XI, 3)
    65) Threshold (XI, 3)
    65) Tu'lia (XI, 3)
    65) Giruvegan (XII, 3)
    65) Port at Balfonheim (XII, 3)
    65) Sunleth Waterscape (XIII, 3)
    65) Aldenard (XIV, 3)
    65) Gridania (XIV, 3)
    65) Galdin Quay (XV, 3)
    88) Citadel of Trials (I, 2)
    88) Cave of Mysidia (II, 2)
    88) Cyclone (II, 2)
    88) Castle Argus (III, 2)
    88) Sealed Cave (III, 2)
    88) Orbonne Monastery (Tactics, 2)
    88) Drakenvale (V, 2)
    88) Great Forest of Moore (V, 2)
    88) Nibelheim (VII, 2)
    88) Bikanel Island (X, 2)
    88) Federation of Windurst (XI, 2)
    88) Jeuno (XI, 2)
    88) Kingdom of San d'Oria (XI, 2)
    88) Kuzotz (XI, 2)
    88) Limsa Lominsa (XIV, 2)
    103) Cornelia (I, 1)
    103) Lufenia (I, 1)
    103) Pravoka (I, 1)
    103) Deist Cavern (II, 1)
    103) Pandaemonium (II, 1)
    103) Crystal Tower (III, 1)
    103) Falgabard (III, 1)
    103) Adamant Isle Grotto (IV, 1)
    103) Midlight's Deep (Tactics, 1)
    103) Riovanes Castle (Tactics, 1)
    103) Ship Graveyard (V, 1)
    103) The Rift (V, 1)
    103) Calm Lands (X, 1)
    103) Necrohol of Nabudis (XII, 1)
    103) Bodhum (XIII, 1)
    103) Insomnia (XV, 1)
    119) Onrac (I, 0)
    119) Coliseum (II, 0)
    119) Salamand (II, 0)
    119) Brigands' Den (Tactics, 0)
    119) Fovoham Windflats (Tactics, 0)
    119) Goug (Tactics, 0)
    119) Mount Gagazet (X, 0)
    119) Republic of Bastok (XI, 0)
    119) Ul'dah (XIV, 0)
    119) Disc of Cauthess (XV, 0)
    119) Hammerhead (XV, 0)

    Thanks for playing, I'll be back in around July time for the 9th Annual Favourite Character Knockout Game!

  8. #108
    Tone-Deaf Evil Fiend Shad's Avatar
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    Cheers! These are always fun. Thanks for hosting. I should be kicking off the music one in early May, so be sure to check back in for it!

  9. #109
    Korol B@d@pple's Avatar
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    A music knockout game? I'm already sold.

    Hope to be back for next year's matchup! This was good fun.

  10. #110
    Grand Shriner arthurgolden's Avatar
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    Thanks for hosting!

    VGM [Hidden link. Register to see links.] - Currently CUSTOM songlist and 10th ANNIVERSARY encores
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  11. #111
    Ultros' New Sidekick JohnnyMercyside's Avatar
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    Quote Originally Posted by Shad View Post
    Cheers! These are always fun. Thanks for hosting. I should be kicking off the music one in early May, so be sure to check back in for it!
    Looking forward to it!

    Thanks for taking part everyone

  12. #112
    Grand Shriner PforPianist's Avatar
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    Man that's interesting. i guess no one liked hanging out at Hammerhead
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  13. #113
    Ultros' New Sidekick JohnnyMercyside's Avatar
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    Just out of interest, what's everyone thoughts on Midgar being considered as one location? Would you have rather had multiple segregated parts under consideration, such as Wall Mart, Train Graveyard and Shinra Headquarters?

  14. #114
    Grand Shriner arthurgolden's Avatar
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    I don't think they're different enough in aesthetic, function, or likability to separate them. But that's just me.

  15. #115
    Korol B@d@pple's Avatar
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    To be fair, considering how much of the game you spend under Midgar's roof (and at times above it), I suppose it's apt to consider it many locations in one. I was just considering it as one cohesive world map locale.

    I recall thinking, back in '97 on my first playthrough, that Midgar comprised the entire game. Imagine my surprise when I arrived on the world map and realised I had only seen the first stop on my journey. If it were up to me, I'd have done it up like Esthar in FFVIII and given it proportional scale on the world map, but allowed the player to enter each sector individually via the map. I'd say, with as eventful and varied as Midgar is, it would have served to divvie it up as such. But, they didn't seek my advice beforehand.

    Perhaps in the upcoming remake (likely landing on shelves sometime in 2030) we'll see something more to this degree. Who knows at this point.

  16. #116
    Rose of May feralanima's Avatar
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    Quote Originally Posted by arthurgolden View Post
    I don't think they're different enough in aesthetic, function, or likability to separate them. But that's just me.
    I agree with Arthur. I feel like if we separate it, it would become too diluted. It's like splitting up the different sections of Lindblum, and having before and after locations for the city. It just creates too much.

  17. #117
    Tone-Deaf Evil Fiend Shad's Avatar
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    Midgar is definitely a single entity in my mind. You've got this vast middle class city that you barely catch a glimpse of all game above you, and it feels luxurious but dark and sinister. Meanwhile you're down in the gutter trying to press on, and while it might be dilapidated and rough around the edges, there's something warm about it. It's the contrast that makes the city as a whole so enticing to me.

  18. #118
    Tone-Deaf Evil Fiend Shad's Avatar
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    Aaaaaaand we're off! Head over to Anime, Film & Video Game Music Discussion if you would like to participate in the sixth run of the [Hidden link. Register to see links.]!

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