I feel a bit like I'm hijacking the forum, especially since I'm new here, but I don't know where else I can turn to. I'm looking for… A LOT… of advice on starting a Triple Triad Club at my high school. It's been my dream for a while now to see the monitor in the atrium display the weekly TT rules as students run around challenging each other between classes. Unfortunately, there's a lot that needs to go into planning it, especially since I'm transferring a virtual game to a physical format. I’ve already tried working out most of the logistics; however I’ve probably still forgotten to consider a lot of factors. Questions and suggestions would be greatly appreciated. And if you don’t want to read through everything below, that’s ok. Just keep posing questions and advice.
CLUBS AND POSITIONS
To start off, there will be one club, the Triple Triad Card Club. I likely won’t have any problems actually starting the club. This club will meet once a week to play. At each meeting, I, as the president will run the meetings and gradually introduce the rules and different methods of play, along with the vice president. The secretary will handle supplies, etc. and attendance if applicable. He or she will also answer deal with inquiries and sign-ups for tournaments. The treasurer will create and organize fundraisers, getting members to help. He/she will also run the card store. This will not start until the club is well established, and fundraisers will likely just be card auctions.
A Triple Triad Cardmakers Club (please suggest a better name for it!) will consist of artists (digital and “conventional”) and photographers who commission cards and boards. It will only be necessary once the club is doing very well (assuming it gets there). The incentive to commission cards is based on the love of art and the spread of their artwork (artists will be allowed to sign their work), as well as points to the school reward system. The reason for card/board creation is that the students will likely be much more receptive to cards they can actually relate to (I’m definitely including a Double Rainbow in there somewhere) than those from a video game they’ve never heard of. The president will oversee the card creation and update a database of cards, along with the vice. They will also assign values to the cards, possibly based on artistic criteria (the better they think the card is, the higher its values). Depending on the construction materials, the treasurer will collect the money made from the main club and use it to fund for ink and special paper.
Lastly, a Triple Triad Webteam may be created to update a full list of cards online, connected to the school’s main website. Tournaments and other events will also be posted there. This probably won’t happen until next school year, or later.
I have absolutely no idea. The easiest way to make cards would be to print, in colour, double sided sheets of paper and cut them up, but they wouldn’t be durable at all. Anything more complex would be expensive. I’m considering sticking a front and back onto cards from a standard poker deck, but that would look kinda shabby.
I’m also not sure of what to do about player one and two. Should I make a blue and red card for each design, and have everything sold, won, and lost in 2s (which increases production costs)? Or should I just use, for example, counting chips which players put on and take off the cards when they play? There’s also the problem of remembering who started with which cards at the end of a game. Having a red and blue copy would mean that they could pair up the cards if they forgot which ones they started with, but the chips offer no reminder.
Boards are much easier to handle. They will be printed on paper at first, and hopefully something nicer later on.