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Thread: The GF Ultimate Guide

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    Delirium Of The Endless Tidus 66's Avatar
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    The GF Ultimate Guide

    Final Fantasy VIII’s GF Guide
    Final Fantasy Shrine Exclusive
    Posting on other sites or forums is strictly prohibited.
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    By: Tidus 66 and Yui

    Table Of Contents

    - The GF’s
    - GF’s Additional Info
    - GF Profiles
    - Secondary GF’s
    - Thanks to


    The GF’s

    Quezacotl
    Shiva
    Ifrit
    Siren
    Brothers
    Diablos
    Carbuncle
    Leviathan
    Pandemona
    Cerberus
    Alexander
    Doomtrain
    Bahamut
    Cactuar
    Tonberry
    Eden


    How To Get Them

    Most of them can be found by drawing from an enemy, others are given to you, some are the prize of completing a side-quest and there are those who fight you in order to lend they’re powers to you

    How does a GF work?
    In FFVIII, you can level up your GF's just like your characters. A GF has its own level, HP, and a set of moves. You can make your GF's learn new abilities by filling up their AP that are obtained in battles. They're just like your characters, and they should also be taken care of just like your party.

    When you call upon a GF in battle, a countdown will start and will reach zero or slower, depending on the character's compatibility with summoned GF. The GF's HP will replace the character's HP while the countdown goes, allowing the GF to absorb the damage done to the character(NOTE: Status attacks, such as Silence or Poison goes to the character, not to the GF. If a character is attacked by a Silence spell while summoning the GF, the summoning of the GF cancels out.) However, remember that GF's have a limited amount of HP. You should also remember that you cannot cure them during battle. If you try to cure them with a spell or an item, it will go to whoever summoning the GF. If the GF's HP reaches to zero, then the GF gets knocked out. You can revive GF's by using a certain item found in the game. Unlike your party members, GF's can quickly regain HP while your characters walk around. So you don't have to worry that much about your GF's HP in battle.


    GF Compatibilities
    GF Compatibilities determines how long it will take your GF to call in battle. 0 is the lowest, which means the slowest and 1000 is the highest, which means the fastest. Try to get your party members' compatibility with their GF's reach 1000, or near 1000. It's for the best. You can't have your party members summon a GF in a tough battle and wait for an eternity for the GF's to appear.

    Here are some ways to raise your compatibility with your GF's:
    1. Summon them in battles --- If you do, around 20 points or something like that will be given to your GF compatibility(NOTE: If you have two or more GF's junctioned to one character, and you summon one of them, the other GF's that didn't get summoned would likely have their compatibility points go down at least one or two points sometimes.)

    2. Use items --- Some items in the game can be used to raise compatibility points for your GF's. Here's the list.
    Quezacotl = Dynamo Stone
    Shiva = Arctic Wind / North Wind
    Ifrit = Bomb Fragment / Red Fang
    Siren = Silence Powder
    Brothers = Dino Bone
    Diablos = Steel Orb
    Carbuncle = Dragon Skin
    Leviathan = Fish Fin
    Pandemona = Shear Feather / Windmill
    Cerberus = Dragon Fin
    Alexander = Moon Stone
    Doomtrain = Poison Powder / Venom Fang
    Bahamut = Shaman Stone
    Cactuar = Cactus Thorn
    Tonberry = Chef's Knife
    Eden = N/A

    3. Use items to revive the GF's --- Reviving them or healing them with GF recovery items can have your GF's like your characters more and raise their compatibility with you party members.


    How can a GF learn new abilities?
    The process is simple. In the GF Menu, set an ability for a GF to learn(You can set any ability in the list that is available.) Then as you fight battles, you earn AP points. Once a GF has acquired that amount of AP needed to have the ability you had set for it to learn, it will learn the ability and move on to the next ability. Or you can set it on another ability. Learning some Abilities will unlock previously unavailable Abilities to learn. For example, learning the Elem-Def-J Ability with a GF might unlock the Elem-Defx2 Ability to learn.

    Introduction to GF

    Alright, GF ( or Guardian Forces) are Final Fantasy VIII’s summons, before VIII the summons usually were nothing more than creatures that created havoc in battle in the previous games and were called eseprs, summons or summoning spells, one of the main inovations in Final Fantasy VIII was the way that the GF’s became one of the most important aspect in the Game, GF’s became more than simple monsters, GF’s were the only way to rise your stats ( besides leveling up) and during the game you’l find them crucial in fights, tactics, and junctioning, GF’s have also abillities that they can give they’r user.

    These Abilities are:

    Junction Ability – Junction Ability are crucial in junctioning, each GF has it’s junction ability’s, this way you can decide wich status you want to increase in a character by jnctioning the specific GF to it, one thing that you might want keep in mind is that you can decide wich ability you want the GF to learn, also you can buy items that make GF’s learn Junction Abilities.

    Command Ability- Command Abilities is also a innovation in Final Fantasy Games, instead of having jobs or characters with specific commands, in this game characters don’t have abilities besides attack, to get new abilities you have to junction a GF, every GF starts with Magic, GF, Draw, and Item command abilities but as you progress thru the game you will find more powerful ones.

    Character Abilities- These ones are abilities that you can junction to your characters, these will either Upgrade your stats, give you Status Bonus, enhance some commands ( e.g Attack- Mug), or give auto-abilities.

    Party Abilities – These abilities will influence all party, they can prevent dangerous situations, influence what you’l geta fter the battle, and help you find things that you couldn’t found without them, they also help lowering the random battle rates

    GF Abilities – These are the Ability that a GF learns and will use to increase his power, like his summoning speed, his HP, and the abilty to boost his damage.

    Menu Abilities- Well these are ability’s that after being learned can be used on the menu, they can refine items to magic, items to items, magic to magic, items to ammo, ammo to items, and the sort, there are some that allow you to get discounts or call shops anywhere in the Game.

    How do GF's gain EXP and level up?
    GF's level up just like your party members. For example, Ifrit is junctioned to Rinoa, and Rinoa goes into battle and gains 200 EXP. Since Ifrit is junctioned to Rinoa, and Rinoa gained 200 EXP, Ifrit also gains 200 EXP and level up if she reaches her "Next Level" EXP amount. However, if two or more GF's are junctioned to one character, the EXP gained will be divided among the GF's characters. So let's say that both Shiva and Ifrit are junctioned to Rinoa. If Rinoa gets 200 EXP, then Shiva and Ifrit will both gain 100 EXP each.

    NOTE: This doesn't apply with AP. Just EXP.


    Boost
    Boost is one of the easiest GF abilities for your GF to learn. Why? It's only costs at least 10 AP to learn. Once you learn it, hold the Select button down during the GF animation and rapidly press the Square button. Press it until the "X" appears in front of the finger on the screen, then stop. Once the "X" disappears again, resume tapping as quickly as possible. Keep doing this to boost the damage the GF does. This is extremely useful, and should not be
    underestimated.

    Well after clearing what a GF is in general i can now start the Guide!

    Quezacotl

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    Description: Well Quezacotl is a Greenish type of Thunder Winged Snake, it’s a good guardian force with a deccent damage infliction, and well-balanced abilities, he is also the only GF to have the Card Command Ability, and the Card Mod Menu Ability and the only Thunder GF in the game, so you can use him for elemental advantage

    Compability: Quezacotl is a good all-around compability GF, i usually junction him to Squall and never take him, but if you want to increase some party member’s magic abilities or just to enhance the resistance of a character Quezacotl is a great option allowing either some offense power or a stats build up.

    Character Reccomended- Squall, Selphie or Irvine

    Where To Find – In Squall’s study panel in the classroom in the beginning of the game or Quistis will give it to you as soon as you reach the main gate.

    Tips: Play a little with the order of his ability’s learning card and card mod in the begining can be quite useful.

    Card: Win the Card from Mayor Dobe from Fisherman’s Horizon in a card game.
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    Starting Level: 1

    Abilities:

    Name AP Needed Effect

    HP-J 50 AP Junctions Magic to HP
    Vit-J 50 AP Junctions Magic to Vitality
    Mag-J Learned Junctions Magic to Magic
    Elem-Atk-J 160 AP Junctions Magic to Elemental Attack
    Elem-Def-J 100 AP Junctions Magic to Elemental Defense
    Elem-Defx2 130 AP Junctions Magic to 2nd Elemental Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Card 40 AP Use Card command in battle
    Mag+20% 60 AP Raises Magic by 20%
    Mag+40% 120 AP Raises Magic by 40%
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    Boost 10 AP Boost GF during animation
    T Mag-RF 30 AP Refines Lightning/Wind Magic from Items
    Mid Mag-RF 60 AP Refines Mid-level Magic from Low-level Magic
    Card Mod 80 AP Refines normal and rare Items from Cards


    Note: To not do copyright infrigements i've taken the original tables and did them by hand using guides as guidelines, now the Guide is 100% Mine and Yui's.

    Shiva

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    Description: Shiva is an Final Fantasy Old-Timer, so you probably recognize her from other games, she is a ice woman with a deadly ice atatck, she will be one of your main attack GF’s through the game, since there are many ice weakness monsters and she has good powers, she can sharpen your attacking and defense stats, she has a great ability called Doom CA

    Compability- Shiva is one GF that will change your characters compabilty for life, so you have to decide wich one you want to choose, Quistis is good and she has good compability with Shiva, but since you probably will have a fighter on your party i recommend on using it to sharpen his main stats such as vitality and strength and to also help you gaining resistance to magic, giving Shiva to a Healer or Magic bases character may be a good option but then you would waste str-J.

    Character Reccomended- Quistis, Zell or Irvine

    Where To Find- In Squall’s study panel in the classroom in the beginning of the game or Quistis will give it to you as soon as you reach the main gate

    Tips: If you’re really going to use it on a magic based character try to learn Doom as fast as you can, this way you can always take out some monsters at ease, str-J will also come in handy throughout the game

    Card: Give Zone The Girl Next Door Magazine for free and he will give you this card
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    Starting Level: 1

    Abilities (Initial):

    Name AP Needed Effect

    Str-J 50 AP Junctions Magic to Strength
    Vit-J 50 AP Junctions Magic to Vitality
    Spr-J Learned Junctions Magic to Spirit
    Elem-Atk-J 160 AP Junctions Magic to Elemental Attack
    Elem-Def-J 100 AP Junctions Magic to Elemental Defense
    Elem-Defx2 130 AP Junctions Magic to 2nd Elemental Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Doom 60 AP Use Doom command in battle
    Vit+20% 60 AP Raises Vitality by 20%
    Vit+40% 120 AP Raises Vitality by 40%
    Spr+20% 60 AP Raises Spirit by 20%
    Spr+40% 120 AP Raises Spirit by 40%
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    Boost 10 AP Boost GF during animation
    I Mag-RF 30 AP Refines Ice/Water Magic from Items



    Ifrit

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    Description: Also one of Final Fantasy old-timer, the fire god is back in VIII and more powerful than ever, he will be a good offensive GF but will start off a little weak, but if you give him a time he will become very powerful, he has also the advantage of being an fire element GF so keep an eye on that, as for his abilities goes he’s one of the best GF’s to build up a Fighter or Squall with his str upgrades.

    Compability

    Just like Shiva junctioning Ifrit can cause big changes in your compability so be very careful before junctioning him to a character, one of the best bets is to junction him to Squall, because it will give you the power you need for limit breaks to deal powerful damages, he’s good for anyone that you feel in need for str, i found him quite useful with Selphie.

    Characters Recommended: Squall, Irvine, Selphie

    Where To Find : Fire Cavern ~ Boss

    Battle Strategy – Well this is the game’s first boss so dying is almost impossible, cast Shiva and use blizzard if you have it, if you need cover from damage you can always use Quezacotl, after about 6-10 turns Ifrit should lose, and he will join the party.

    Tips: Ifrit has Elem-J ability as soon as you get it, make good use of it since it’s an important ability, don’t give up on Ifrit just for eing weaker than the other two GF give him a chance and he will grow in powers

    Card: Defeat him

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    Starting Level: 1

    Abilities(Initial):

    Name AP Needed Effect

    HP-J 50 AP Junctions Magic to HP
    Str-J Learned Junctions Magic to Strength
    Elem-Atk-J Learned Junctions Magic to Elemental Attack
    Elem-Def-J 100 AP Junctions Magic to Elemental Defense
    Elem-Defx2 130 AP Junctions Magic to 2nd Elemental Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Mad Rush 60 AP Use Mad Rush command in battle
    Str+20% 60 AP Raises Strength by 20%
    Str+40% 120 AP Raises Strength by 40%
    Str Bonus 100 AP Raises Str by 1 every character Level Up
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Boost 10 AP Boost GF during animation
    F Mag-RF 30 AP Refines Fire Magic from Items
    Ammo-RF 30 AP Refines Ammunition from Items


    Siren
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    Description: Siren is a mermaid with wings on her head and playing the harp, altough she can’t do much damage she can cast silence on all characters, but what really mathers in Siren isn’t the damage are the awesome abilities that she carry’s right from the moment you get her, she isn’t an offensive GF so use her to build up stats.

    Compability: Siren is a GF that cost a little to grow in a character, so you have to be patient, any of the girls will do especially Quistis, Status junction are great for an attacker or for a healer/attacker.

    Characters Recommended: All the Girls, but mainly Quistis.

    Where To Find It: Draw it from Elvoret in the Communication Tower during the field exam.

    Battle Strategy: This guy can be a pain if you didn’t get used to the game yet, first thing is to use the weakest character ( probably the one with the weakest junction) and draw Siren, then you can get to the fight, if you don’t want to use junctioned cures from your characters don’t hesitate and cast cure from Elvoret, keep using Shiva and Ifrit, whenever your HP gets low use the character with Quezacotl as the healer, keep at it until you have Shiva and Ifrit with low HP, Quezacotl should still have medium HP so use it now, if your Selphie gets to use Slots try and find Full-Cure, it will help you a bunch, Elvoret will keep hitting you so use all GF’s without hesitate, if you run out of GF’s use regular limits and attacks, you should take him down after a while.

    Tips: Since you won’t use Siren much for attacks try and make her learn her junctioning abilities, she has also a great Character Ability called Move- Find so be sure to check it.

    Card: Win the pub owner of Dollet two times in a card game.
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    Starting Level: 3

    Abilities (Initial):

    Name AP Needed Effect

    Mag-J Learned Junctions Magic to Magic
    St-Atk-J Learned Junctions Magic to Status Attack
    St-Def-J Learned Junctions Magic to Status Defense
    St-Def-Jx2 130 AP Junctions Magic to 2nd Status Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Treatment 100 AP Use Treatment command in battle
    Mag+20% 60 AP Raises Magic by 20%
    Mag+40% 120 AP Raises Magic by 40%
    Mag Bonus 100 AP Raises Mag by 1 every character Level Up
    Move-Find 40 AP See hidden Save and Draw Points
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    Boost 10 AP Boost GF during animation
    L Mag-RF 30 AP Refines Life/Recovery Magic from Items
    ST Med-RF 30 AP Refines Status Ailment medicine from Items
    Tool-RF 30 AP Refines Tools from Items



    Brothers
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    Description: Brothers are two minotaur brothers that cast a sort of over powered quake, they are good for boosting, and they’r summoning is one of the best in the game, the problem is most bosses are guarded against quake so Brothers will be most of the time useless in important battles, what Brothers loose in battle they compensate in abilities, they are the most powerful GF when it comes to HP junctioning giving you the chance to have 9999 HP in level 50, they are quite useful in building a characters stats

    Compability: Brothers is also a GF that has to grow slowly on you, use it in a Fighter or to help a weak character to grow, Zell is a good choice throughout the game so keep that on mind.

    Characters Reccomended: Zell, Irvine.

    Where To Find It: Do The Tomb of The Unknown King Puzzle

    The Puzzle: When you first enter the tomb go up one screen and
    you'll find a sword on the ground, it should have the ID number on it. Write
    this number down, now if you want, you can leave. If you want a new GF
    continue. Make a right at the fork here, go around the
    curved path, make a right at the fork, go around the curved path, make a right
    at the fork, head straight, examine the minotaur here.
    Keep in mind that this whole temple is based on YOUR perspective, so when
    leave it's going to look almost the same as it did when you came. Just follow
    my specific directions and you'll be fine. Head down from where you fought
    Sacred, then up, make a right at the fork, go around the curved path, make a
    right at the fork, go around the curved path, make a right at the fork, head
    straight up. Use the draw point here (seriously) and hope you get a lot of
    the Float spell. Next use the controls on the right side to open the
    floodgate. Leave this room. Now head up, go up at the fork, make a right at
    the fork, go up at the fork, go around the curved path, make a right at the
    fork, go straight up. Now examine the handle on the right to remove it. Also
    check out the right corner for a Cura draw point which is invisible. Head
    down to leave the room, now go up, go up at the fork, make a right at the
    fork, make a left at the fork, make a left at the fork, head straight up. You
    should now be inside staring at the miniotaur. Note that if you're still
    looking for this area, it's in the exact middle directly up from the entrance.
    ( Thanks in part for Gamefaqs for the second part of the guide since i got lost)

    Battle Strategy for Sacred: Ok, this guy isn’t as though as it looks, that club only deals 100hp damage so don’t worry, you should be careful because he has auto-regen and will recover HP, he will just keep doing this so, draw some magic from him if you want and keep throwing your most powerful GF’s at him, don’t let him breathe and you’l be fine keep an eye on your HP because you don’t want to get a surprise, he will be down with after a while.
    Battle Strategy for Minotaur and Sacred: Well if you were expecting this battle to be as easy as the last one you are wrong, this guys combined give a lot of work so be sure you’re healed before the battle.
    These guys will cooperate as much as they can , Sacred will be the same as last time so you know what his gonna do, one thing you’l have to watch out is his older brother Minotaur, he also has a normal attack doing as much as Sacred’s attack, after a while they will start using a 400 damage attack called Mad Cow, this will take you a little of time to recover, using GF’s is your best options because they can take the damage and do some too, just don’t over do it on the GF’s because they can reach 0 HP and then you will have to fight the Brothers with regular attacks, use a member as a healer in order to keep in the battle, use an offensive/support character using GF’s when the party’s HP is high and supporting when the party HP is low, and use a fighter who keeps using GF’s, if you have a hard time in keeping your hp up draw and cast Brother’s protect and float this way you can avoid mad cow and reduce the damage from regular attacks, also if you think they’re hp recoverings are annoying cast float on them and they will stop using it.

    Tips: Get the HP Bonus as fast as you can, 30 HP bonus by level is always good.

    Cards: Defeat the Brothers and you will acquire both cards.
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    Starting Level: 7

    Abilities ( Initial ) :

    Name AP Needed Effect

    HP-J Learned Junctions Magic to HP
    Str-J 50 AP Junctions Magic to Strength
    Spr-J 50 AP Junctions Magic to Spirit
    Elem-Atk-J 160 AP Junctions Magic to Elemental Attack
    Elem-Def-J 100 AP Junctions Magic to Elemental Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Defend 100 AP Use Defend command in battle
    HP+20% Learned Raises HP by 20%
    HP+40% 120 AP Raises HP by 40%
    HP+80% 240 AP Raises HP by 80%
    Cover 100 AP Character absorbs damage for weak character
    HP Bonus 100 AP Raises HP by 30 every character Level Up
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Boost 10 AP Boost GF during animation


    Diablos:
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    Description: Diablos is what you can call a Final Fantasy Devil, he’s a demon with large black wings and huge claws, and sharpened teeth, he may seem weak at first, but as he keeps leveling up he turns into one of the most powerful GF’s in the game, his atatck is a target all Demi but it’s a Demi that keeps doing more damage by the level, he will do damage proportional to his level, like if he is at level 60 he will do 60% of the enemy’s HP of damage, if you are at least able to follow this you will know how much damage he does at level 100%, the maximum amount of damage he can do is 9999, and MOST bosses are immune to Demi so don’t think Diablos is the way to an easy win.
    He is also a Great GF when it comes to ability’s the first thing you should try to get is Mug because it will be one of the most precious ability’s in the game, he has HP junctioning, as well as HP up so keep in mind that, he has also AbilityX3 that is always useful.

    Compatibility: This GF has a hard time in growing in characters, but he is good with both Irvine and Squall, since they are both fighters and Diablo’s is a fighter’s Gf i suggest you to junction to them, using Diablos in other characters would be quite dumb since Mug wouldn’t take much damage and would take time from supportive characters in battles.

    Characters Recommended: Irvine, Squall.

    Where To Find It: When you are dispatched to Timber make sure you talk with Cid after he briefs you on the mission he will give you an item called Magical Lamp, choose it from the Items Menu and the battle should start, you can use it at anytime in the game.

    Battle Strategy: As soon as the battle begin use someone with Blind and cast it on Diablos, if you get lucky he will become blinded, there’s a way to take great amounts of HP from Diablos and that way is by drawing and castig his Demis, the bad part is that most of the time it misses, be sure to have a healer whenever he casts Demi ( Can’t kill you), or Gravija ( This one can kill), be sure to be always hgh on HP or he can give you a regularr hit after Gravija who will kill a character, just send him powerful Gf’s draw his Demis’ use limit break’s when you can afford to, and keep an eye on your HP and you should be fine.

    Tips: Get Mug as soon as possble, then try to rise your compabiliy with him, get the HP-J and the HP + abilities as soon as possible.

    Card: Beat Diablos.
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    Starting Level: 9

    Abilities ( Initial) :

    Name AP Needed Effect

    HP-J 50 AP Junctions Magic to HP
    Mag-J Learned Junctions Magic to Magic
    Hit-J 120 AP Junctions Magic to Hit
    Abilityx3 Learned Allows 3 support Abilities on character
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Darkside 100 AP Use Darkside command in battle
    HP+20% 60 AP Raises HP by 20%
    HP+40% 120 AP Raises HP by 40%
    HP+80% 240 AP Raises HP by 80%
    Mag+20% 60 AP Raises Magic by 20%
    Mag+40% 120 AP Raises Magic by 40%
    Mug 200 AP Attack and steal Items at the same time
    Enc-Half 30 AP 50% less random encounters
    Enc-None 100 AP No random encounters
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Time Mag-RF 30 AP Refines Time Magic from Items
    ST Mag-RF 30 AP Refines Status Ailment Magic from Items


    Carbuncle :
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    Description: Carbuncle is a blue/green little sprite like creature, it’s a defensive GF so some players usually don’t like to use it, he’s atatck casts reflect in all party members which can sometimes be a bummer if you rely on healing magic to much, the good thing about Carbuncle are his abilities he has great abilities such as Stats-ATK-J wich is quite useful, he has AbiltyX3 that is a Plus, he has HP-J which can be used to build up HP, also there’s Counetr that can be useful to any kind of character

    Compability: You should use Carbuncle on a Healer or a Supporter, a good combos is Carbuncle and Siren on Quistis, this way your Quistis will have an amazing GF combo.

    Characters Recommended: Quistis, Selphie.

    Where To Find It: Draw from an Iguion on the end of Disc 1.

    Battle Strategy: Alright this battle is quite easy, first draw Carbuncle from a Iguion ( Both of them have him) then start casting GF’s and using limit’s, the battle will end quite soon.

    Tips: Learn Counter first or you’l only get it after a while, try to get HP-J as fast as you can.

    Card: In The CC group quest gain it from member Heart
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    Starting Level : 16


    Abilities ( Initial ) :
    Name AP Needed Effect

    HP-J 50 AP Junctions Magic to HP
    Vit-J Learned Junctions Magic to Vitality
    Mag-J 50 AP Junctions Magic to Magic
    St-Atk-J 160 AP Junctions Magic to Status Attack
    St-Def-J 100 AP Junctions Magic to Status Defense
    St-Def-Jx2 130 AP Junctions Magic to 2nd Status Defense
    Abilityx3 Learned Allows 3 support Abilities on character
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    HP+20% 60 AP Raises HP by 20%
    HP+40% 120 AP Raises HP by 40%
    Vit+20% 60 AP Raises Vitality by 20%
    Vit+40% 120 AP Raises Vitality by 40%
    Vit Bonus 100 AP Raises Vit by 1 every character Level Up
    Counter 200 AP Counterattacks enemy after taking damage
    Auto-Reflect 250 AP Activates Reflect at the start of battle
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Recov Med-RF 30 AP Refines recovery medicine from Items



    Leviathan:
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    Description: Leviathan is a winged water serpent, he is a mixed package, he is a powerful GF but there aren’t many GF’s with weakness of water, so you can’t actually use the elemental advantage much, but what really shines in this GF it’s his Abilities, being Recover a jewel, allowing you to have the ultimate support character with no reliance on magic, it can give you both advantages on Offense and Defense with abilities such as Elem-ATK-J and Elem-DEF-J X 2, Auto-Potion, Spr-J and Mag-J are the way to create the ultimate supportive or healer character.

    Compability: Leviathan also plays favourites, he also prefers girls, Rinoa and Selphie, you should junction to one of them because they work great, i usually use Rinoa since i don’t junction much to her, the character that you will choose must be supportive or an all-around or else you will be loosing some of the goods of Leviathan’s capability

    Characters Recommended: Rinoa or Selphie

    Where To Find It: Draw From Norg in Balamb Garden B1 floor in Disc 2

    Battle Strategy: NORG is not hard you just have to keep focus, draw Leviathan from him as soon as possible then you can fight him, this battle ain’t too tough but you have to be careful, when you see the two orbs in the same coulor attack one of them immediatly this way you can prevent the orbs from casting magic, keep an eye on your HP and keep summoning and using limits, NORG will come out of his Pod so you can hit him better with physical attacks, he isn’t hard just don’t get distracted or you can be seriously damaged by the orbs magic.

    Tips: Try and Get Revive and Auto-Potion First, use him constantly if he is junctioned to a supporter because that way the supportive character can do some major damage.

    Card: In the CC group Side-quest win it from Joker in the Training Area
    [Hidden link. Register to see links.]
    Starting Level: 17

    Abilities ( Initial ) :

    Name AP Needed Effect

    Spr-J Learned Junctions Magic to Spirit
    Mag-J 50 AP Junctions Magic to Magic
    Elem-Atk-J 160 AP Junctions Magic to Elemental Attack
    Elem-Defx2 130 AP Junctions Magic to 2nd Elemental Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Recover 200 AP Use Recover command in battle
    Spr+20% 60 AP Raises Spirit by 20%
    Spr+40% 120 AP Raises Spirit by 40%
    Spr Bonus 100 AP Raises Spr by 1 every character Level Up
    Auto-Potion 150 AP Use recovery Items upon taking damage
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Boost 10 AP Boost GF during animation
    Supt Mag-RF 30 AP Refines Support Magic from Items
    GF Recov Med-RF 30 AP Refines GF recovery medicine from Items




    Pandemona
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    Description: The Giant Humanoid/ Birdish creature of the wind is like Leviathan a mixed character, but Pandemona isn’t very powerful altough it’s one of the GF’s with the most Boost power, he isn’t very useful in battle but has some good ability’s that can consolidate a character’s stats, he is a good character to be junctioned to fighters.

    Compability: Pandemona has great compability with the Girls so you can just junction him to them making a good combo, i usually go for Rinoa or Selphie but it works on Quistis aswell, use Pandemona to increase the offensive power of a weak character

    Characters Recommended: Selphie, Rinoa, Quistis, Irvine.

    Where To Find: Draw him from Fujin in Disc 2 Balamb Town Boss fight.

    Battle Strategy: First of all don’t use neither wind magic or thunder magic or Fujin and Raijin will absorve the damage, draw Pandemona from Fujin that way she looses some of her wind attacks, now concentrate on Raijin he’s under aura and he isn’t going easy on you so hit him as hard as you can using limit’s and GF’s he should go down after a while, now recover your Characters HP and concentrate on Fujin’s attacks, watch out for Fan.

    Tips: Try to get Absorb and Iniciative and then Auto-Reflect that way you can have the greatest benefits from Pandemona in a quick way.

    Card: Win from Balamb’s Hotel Owner in a card battle
    [Hidden link. Register to see links.]
    Starting Level: 19

    Abilities ( Initial ) :

    Str-J Learned Junctions Magic to Strength
    Spd-J 120 AP Junctions Magic to Speed
    Elem-Atk-J Learned Junctions Magic to Elemental Attack
    Elem-Def-J Learned Junctions Magic to Elemental Defense
    Elem-Defx2 130 AP Junctions Magic to 2nd Elemental Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Absorb 80 AP Use Absorb command in battle
    Str+20% 60 AP Raises Strength by 20%
    Str+40% 120 AP Raises Strength by 40%
    Spd+20% 150 AP Raises Speed by 20%
    Spd+40% 200 AP Raises Speed by 40%
    Initiative 160 AP Enables turn as soon as battle begins
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Boost 10 AP Boost GF during animation


    Cerberus
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    Description: The King of Strategy, The Dog of Hell Cerberus is one of the most powerful GF’s in the game, he isn’t an offensive one but his attack Counter Rockets are incredibily useful for magic casters, allowing to use haste and the sort on all party in one turn, Cerberus abilities are also pretty useful having some of the most useful junctioning abilities, including ST-DEF-J X4, and Auto-Haste, Cerberus should be one of your top GF’s so don’t underestimate him.

    Compability: Cerberus also has a weak spot for girls, but usually he is more a GF to a fighter or in some cases a supporter so i recommend on using it on either Irvine, Squall or Selphie, he’s auto-haste ability is great in a quick hiter character and Selphie would work great with him.

    Characters Recommended: Irvine, Squall, Selphie.

    Where To Find: Galbadia Hotel, Disc 2, Main Hall in that shining light ray.

    Battle Strategy: Like in Fujin and Rajin don’t use Quezacotl or thunder magic based GF, because he will gain life from it, he can be a hard foe, he likes to use triple so if you can use dispel on him, or else keep a track on your HP, also cast float on the party because he likes to use Quake a lot so watch out, use GF’s and keep hitting him with some limit’s, he has an attack that take most of your HP so don’t get too low on HP just for the limits strike him with your best GF’s and use the weaker when you expect an attack to use GF’s as shield, have some esunas and use demi too.

    Tips: With his triple ability you can make up great battle strategies so junction and work on him as afst as you can

    Card: Win the Battle and Acquire his card
    [Hidden link. Register to see links.]
    Starting Level: 23

    Abilities ( Initial ):

    Name AP Needed Effect

    Str-J Learned Junctions Magic to Strength
    Mag-J 50 AP Junctions Magic to Magic
    Spr-J 50 AP Junctions Magic to Spirit
    Spd-J 120 AP Junctions Magic to Speed
    Hit-J Learned Junctions Magic to Hit
    St-Atk-J 160 AP Junctions Magic to Status Attack
    St-Def-J 100 AP Junctions Magic to Status Defense
    St-Def-Jx2 130 AP Junctions Magic to 2nd Status Defense
    St-Def-Jx4 180 AP Junctions Magic to 4 Status Defense
    Abilityx3 Learned Allows 3 support Abilities on character
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Spd+20% 150 AP Raises Speed by 20%
    Spd+40% 200 AP Raises Speed by 40%
    Auto-Haste 250 AP Activates Haste at the start of battle
    Expendx2-1 250 AP Only 1 Spell spent in Double
    Alert 200 AP Prevents Back Attacks and First Strikes
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%




    Alexander:
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    Description: Alexander is a holy Cool-Loking robot, he is a awesome GF both in damage and ability’s, he is a GF that is made for Healers and Supporters, but he has the power of a regular offensive GF, his ability’s really shine specially Revive and he is necessary on acquiring Doomtrain, so he should be one good addition to your GF’s

    Compability: This one is clearly a GF for a defensive character, Revive is an amazing ability, he can also give attack power so giving him to a fighter isn’t that bad.

    Characters Recommend: Selphie, Rinoa

    Where To Find: End of Disc 2 in Galbadia Garden, draw from Edea

    Battle Strategy: Ok first you’l fight Seifer, use Diablos and Squall limit’s have one party member recovering Hp on your party and other casting GF’s, use Cerberus for spepding the recovering method, also cast ahste if possible, he will sometimes use an limit but nothing to worry about, after a while he will loose once more, and Edea will come up to fight you, use the first character to draw Alexander, don’t sue Carbuncle because Edea will cast reflect on herslef so reflect won’t help, you may triple some demis or use Diablos this way you’l damage her quickly, use any GF since she is well resistant against all magic, watch out for Maelstrom because that can be a little annyoying keep healing and if possible cast meltdown, after winnig the battle Alexander is yours.

    Tips: Start by getting his Menu Abilities because they are quite useful and needed for Doomtrain, after try and get Revive that is a great ability.

    Card: Win it from Piet on the Lunar Base in a card game.
    [Hidden link. Register to see links.]
    Starting Level:25

    Abilities ( Initial ):
    Name AP Needed Effect

    Spr-J Learned Junctions Magic to Spirit
    Elem-Atk-J 160 AP Junctions Magic to Elemental Attack
    Elem-Defx2 Learned Junctions Magic to 2nd Elemental Defense
    Elem-Defx4 180 AP Junctions Magic to 4 Elemental Defense
    Abilityx3 Learned Allows 3 support Abilities on character
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Revive 200 AP Use Revive command in battle
    Spr+20% 60 AP Raises Spirit by 20%
    Spr+40% 120 AP Raises Spirit by 40%
    Med Data 200 AP (I never did know what this did...)
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Boost 10 AP Boost GF during animation
    High Mag-RF 60 AP Refine High-level Magic from Mid-level Magic
    Med LV Up 120 AP Levels up recovery medicine


    Doomtrain:
    [Hidden link. Register to see links.]
    Description: If this guy looks familiar is because he looks like Final Fantasy VI ( III US) Boss Ghost Train or something like that, in VIII he is only acquired by a rather long side-quest but he is worth it, his attack does small damage and inflicts all status aliments in enemys( Yes this include the Final Boss), his ability’s are also vey good including Elem-ATK-J, Elem-DEF-J X 4 ST-ATK- J and ST-DEF X4, he is a awesome build-up character and strategy GF.

    Compability: This one fits anyone really, he takes time to grow on a character but with some training he will turn into a great GF, I usually give him to a support character or to someone that is weak, give to someone who doesn’t have any of his ability’s.

    Characters Recommended: Squall, irvine, Rinoa

    Where To Find: Complete the Solomon’s Ring Quest

    Occult Fan Locations: Occult Fan 1
    Balamb Garden Library

    Occult Fan 2
    Beat Pub manager at cards in Dollet Bar.

    Occult Fan 3
    Master Fisherman at Fisherman's Horizon

    Occult Fan 4
    Aide at Esthar Presidential Palace



    Item Locations:

    6 Marlboro Tentacles: Mug Malboro’s for this one they can be find in the surrondings of Esthar, and in Island Closest To Heaven and To Hell and refining Malboro’s card

    6 Steel Pipes: Mug Wendigos, they can be found in forests near Timber and also by refining Elastoid card

    6 Remedy +: Get the Menu Ability Med Lvl Up of Alexander and buy some Remedy

    Solomon’s Ring: Go to the statue in the center of Tears Point it’s laying on the ground.

    Tips: Play around with his abilities, learn his Menu Abilities this ones can help you a lot.

    Card: Win from Pub Owner in Dollet during The Queen of Cards Quest
    [Hidden link. Register to see links.]
    Starting Level: 28

    Abilities ( Initial ) :

    Name AP Needed Effect

    Elem-Atk-J Learned Junctions Magic to Elemental Attack
    St-Atk-J Learned Junctions Magic to Status Attack
    Elem-Defx4 180 AP Junctions Magic to 4 Elemental Defense
    St-Def-Jx4 180 AP Junctions Magic to 4 Status Defense
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Darkside 100 AP Use Darkside command in battle
    Absorb 80 AP Use Abosrb command in battle
    Auto-Shell 250 AP Activates Shell at the start of battle
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    SumMag+40% 200 AP Raises GF damage by 40%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    GFHP+40% 200 AP Raises GF HP by 40%
    Boost 10 AP Boost GF during animation
    Junk Shop Learned Call Junk Shop from the Ability Menu
    Forbid Med-RF 200 AP Refines forbidden medicine from Items


    Bahamut:
    [Hidden link. Register to see links.]
    Description:You can find Bahamut in the Deep Sea Research Center it's in the inferior right corner. Make your way to the blue glass thing in the room and a voice will ask you a series of questions. If your having troubles getting to the Blue capsule walk instead of run.After each one, you'll have to face a tough Ruby Dragon. After the third question, he will fight you. Defeat him, and you will recieve him as a GF. The answers to his questions are "It is not our will to fight", "Never", and then the hidden option below the second option.Answer incorrectly, and you will have to fight a Ruby Dragon THEN answer the question again.
    Bahamut is also a old.-timer, his abilities are great and he is an offensive GF, he has great attack ability’s and he was made for atatcking Characters, his abilty’s are awesome incluiding Mug, he’s atatck doesn’t get influenced by the enemy’s status and elemental defenses being this a great advantage, he has other great abilities called Rare Find, and Auto-Protect and Ability X4 is Great.

    Compability: He is made for offense so using him on defensive characters isn’t the best option, so just use him to enhance a offensive character, i recommend on giving it to a character that doesn’t have Diablos so you could make use of Mug.

    Characters Reccomended: Irvine, Squall.

    Where To Find: Deep Sea Research Center, the blue glass type object in the middle of the room.

    Battle Strategy: Start off by summon Cerberus then cast triple haste, and cast blind and meltdown on Bahamut, being Blind his attacks are a poor excuse, then have one member summoning the most powerful GF, Squall using limit’s ( cast aura) and a character on standby for healing, if you get problems use the summoning character as a second healer the battle shouldn’t take long.

    Tips: Just train all abilities, try and get Mug.

    Card: Win the fight against him
    [Hidden link. Register to see links.]
    Starting Level: 35

    Abilities ( Initial ):

    Name AP Needed Effect

    Abilityx4 Learned Allows 4 support Abilities on character
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Str+60% Learned Raises Strength by 60%
    Mag+60% Learned Raises Magic by 60%
    Mug 200 AP Attack and steal Items at the same time
    Move-HP Up 200 AP Recover HP as you walk
    Auto-Protect 250 AP Activates Protect at the start of battle
    Expendx2-1 250 AP Only 1 Spell spent in Double
    Rare Item 250 AP Recieve rare Items from enemies
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    SumMag+40% 200 AP Raises GF damage by 40%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    GFHP+40% 200 AP Raises GF HP by 40%
    Boost 10 AP Boost GF during animation
    Forbid Mag-RF Learned Refines Forbidden Magic from Items


    Cactaur:
    [Hidden link. Register to see links.]
    Description: One of Final Fantasy most famous monster is a GF in VIII is back, he is quite hard to get but he is worth it, his ability’s an his attack are great, he is good with weak characters because he has already learned Bonus ability’s and using those can help to build up character, he’s attack is amazing because like Diablos the needles take the same damage as his level, so try to get him.

    Compability: Weak Characters can be quite good, but i recommend using in a supportive character specially if it’s like a quick hiter because Cactaur can enhance eva and spd to quite high stats

    Character Recommended: Selphie, Rinoa, Zell

    Where To Find: Cactaur island sandy small island near Centra with a Green Dot, go up to the Dot and the battle will begin.

    Battle Strategy: He is quite a strong boss, he will use 10 000 needles so use Full-Life and , use water magic and Leviathan, also cast Meltdown, Triple Haste, and Squall limits, keep your HP up and when someone gets 10 000 needles worry on surviving Kerplunk, when it says he is hesitating, use one attack a powerful one or he will run away.

    Tips: Train Luck + 50% and Eva + 30% that will build up well a character

    Card: Uncommon card in the card games, some players have it
    [Hidden link. Register to see links.]
    Starting Level: 20

    Abilities ( Initial ) :

    Name AP Needed Effect

    Eva-J 200 AP Junctions Magic to Evade
    Luck-J 200 AP Junctions Magic to Luck
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Defend 100 AP Use Defend command in battle
    Kamikaze 100 AP Use Kamikaze command in battle
    Eva+30% 150 AP Raises Evade by 30%
    Luck+50% 200 AP Raises Luck by 50%
    Initiative 160 AP Enables turn as soon as battle begins
    Move-HP Up 200 AP Recover HP as you walk
    HP Bonus Learned Raises HP by 30 every character Level Up
    Str Bonus Learned Raises Str by 1 every character Level Up
    Vit Bonus Learned Raises Vit by 1 every character Level Up
    Mag Bonus Learned Raises Mag by 1 every character Level Up
    Spr Bonus Learned Raises Spr by 1 every character Level Up
    Auto-Potion 150 AP Use recovery Items upon taking damage
    Expendx2-1 250 AP Only 1 Spell spent in Double
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%



    Tonberry:
    [Hidden link. Register to see links.]
    Description: Again one of the most opular enemy’s in Final Fantasy appears as an GF in VIII, altough he is not very keen in battle he has awesome abilities, specially Menu ones, he can be useful in battle but he is more a build-up GF, also he only atatcks one enemy at a time, he has Lvl Up and Dwn, wich can help you acquiring items and help you in battle, he also has Luck+50% wich makes him a great buildup GF

    Compability: He is a weak offensive character and boost doesn’t do much for him so he is a build up, since everyone has good GF’s by now iI suggest on giving him to Quistis, that way Quistis becomes a great character.

    Characters Recommend: Quistis

    Where To Find: Centra Ruins, kill about 18-22 Tonberry’s and kill Tonberry King, it takes hard work and strong will to finish this task.

    Battle Strategy: Tonberry: For regular Tonberry cast Triple Haste, then Meltdown and for end Squall in Aura, with the other two characters summon GF’s with Squall use limits, he will die soon ( Note: You can exit the Ruins and your Tonberry count won’t reset)
    King Tonberry: He is faster and stronger and inflicts more damage, keep an eye on our HP, because he has a deadly Counter-Attack called Junk wich takes lots of HP, i Recommend using the regular tactic, but as soon as you get dealt by Junk heal, be sure to have Revive and Recover to use at anytime.

    Tips: Train his Menu Ability’s then Luck+50% and Eva+30%.

    Card: Uncommon Card get it in Random card duels.
    [Hidden link. Register to see links.]
    Starting Level:30

    Abilities ( Initial ) :

    Name AP Needed Effect

    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    LV Down Learned Use LV Down command in battle
    LV Up Learned Use LV Up command in battle
    Eva+30% Learned Raises Evade by 30%
    Luck+50% Learned Raises Luck by 50%
    Initiative 160 AP Enables turn as soon as battle begins
    Move-HP Up 200 AP Recover HP as you walk
    Auto-Potion 150 AP Use recovery Items upon taking damage
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    Boost 10 AP Boost GF during animation
    Haggle 150 AP Get discounts at all shops
    Sell-High 150 AP Sell normal Items for higher Gil
    Familiar 150 AP Buy rare Items at all shops
    Call Shop 200 AP Call any shop from the Ability Menu


    Eden:
    [Hidden link. Register to see links.]
    Description: As many as me doesn’t know what the hell is Eden i found some theories on it, i heard that some people think it’s the Garden in Time-Compression and others think it’s based on the Garden of Eden, he is a offensive Gf and the only way you have to break Damage Limit besides Squalls Lionheart, he has some great abilities, and he has the most longest animation so he has the most Boost rate.

    Compability: He is amde for fighters use it on fighters, he has great abilities, including Devour a great ability

    Characters Recommended: Squall, Irvine.

    Where To Find: Deep Sea Research Center, you have to get to the bottom and it never gest easy, so it’s betetr be prepared, you have to draw him from ultima Weapon wich is one of the toughest bosses in the game.

    Battle Strategy: Alright, cast Doomtrain and keep two healers concetrating on Squall, use Gf’s when Ultima isn’t attacking you, one of them can use Summons, make sure you have Triple for haste and cast Meltdown on him, then use your limits and keep your life up and you should be fine, dont use phoenix downs, use Full-Life or Revive because Ultima will kill the character again in no time.

    Tips: Try to learn how to use Devour because it may come in handy.

    Card: You get it by defeating Ultima Weapon
    [Hidden link. Register to see links.]
    Starting Level: 30

    Name AP Needed Effect

    Spd-J Learned Junctions Magic to Speed
    Eva-J Learned Junctions Magic to Evade
    Hit-J Learned Junctions Magic to Hit
    Magic Learned Use Magic command in battle
    GF Learned Use GF command in battle
    Draw Learned Use Draw command in battle
    Item Learned Use Item command in battle
    Mad Rush 60 AP Use Mad Rush command in battle
    Darkside 100 AP Use Darkside command in battle
    Devour Learned Use Devour command in battle
    Luck+50% 200 AP Raises Luck by 50%
    Expendx3-1 250 AP Only 1 Spell spent in Triple
    SumMag+10% 40 AP Raises GF damage by 10%
    SumMag+20% 70 AP Raises GF damage by 20%
    SumMag+30% 140 AP Raises GF damage by 30%
    SumMag+40% 200 AP Raises GF damage by 40%
    GFHP+10% 40 AP Raises GF HP by 10%
    GFHP+20% 70 AP Raises GF HP by 20%
    GFHP+30% 140 AP Raises GF HP by 30%
    GFHP+40% 200 AP Raises GF HP by 40%
    Boost 10 AP Boost GF during animation
    GFAbl Med-RF 30 AP Refines GF Ability-learning Items from Items




    Secondary GF

    Boco, The Chocobo – Acquired by Pocket Station Boco the Chocobo is a Chicobo that gets himself into battle in a mass of golden feathees. She unleashes a flare of Choco Fire on your enemies. Boco will only appear after visiting a Chocobo Forest and buying some Gysahl Greens.
    [Hidden link. Register to see links.]
    [Hidden link. Register to see links.]

    Gilgamesh- A red Ninja Figure that you acquire by fighting Seifer in Disc 3, after Odin dies Gilgamesh takes his place and becomes your GF, he uses four attacks, one being Zantetsuken, an attack that doesn’t do mcuh damage, one that does very damage, he is a Random GF that you can’t control just as the others secondary GF.
    [Hidden link. Register to see links.]
    [Hidden link. Register to see links.]

    Mini-Mog- Acquired by Pocket Station, Mini Mog appears if you have a specific item in your inventory he appears in a hilarious disco animation and heals your GF’s.
    [Hidden link. Register to see links.]
    [Hidden link. Register to see links.]

    Phoenix – A Fire GF that causes some damage and revives all your party members, as long as you have Phoenix Pinion in your inventory he will appear randomly, the pinions can eb obtained by completing the Shumi Village Quest or by hiiting the Chicobo in Winhill
    [Hidden link. Register to see links.]
    [Hidden link. Register to see links.]

    Odin – This GF is acquired by finishing a Sidequest in the Centra Ruins, you have to beat him with the little time limit you have, i advise you to cast meltdown and triple haste then use Squall’s limits and powerful GF’s, after beating him, he will randomly appear in battle killing instantly your foe.

    [Hidden link. Register to see links.]
    [Hidden link. Register to see links.]

    Devour's List is now OFF because i couldn't get the permission Visit the Gamefaqs one

    The GF’s HP Guide and Attack Power

    Quezacotl:

    Level HP Attack Power

    1 300 275
    10 754 572
    20 1266 902
    30 1786 1232
    40 2314 1562
    50 2850 1892
    60 3394 2222
    70 3949 2552
    80 4506 2882
    90 5074 3212
    100 5650 3542

    Shiva:

    Level HP Attack Power

    1 298 263
    10 734 564
    20 1226 897
    30 1726 1230
    40 2234 1564
    50 2750 1897
    60 3274 2230
    70 3806 2563
    80 4346 2897
    90 4894 3230
    100 5450 3563

    Ifrit:

    Level HP Attack Power

    1 305 298
    10 804 607
    20 1366 950
    30 1936 1293
    40 2514 1636
    50 3100 1980
    60 3694 2323
    70 4296 2666
    80 4906 3009
    90 5524 3352
    100 6150 3695

    Siren:

    Level HP Attack Power

    3 391 223
    10 724 393
    20 1206 634
    30 1696 875
    40 2194 1115
    50 2700 1356
    60 3214 1596
    70 3736 1837
    80 4266 2078
    90 4804 2318
    100 5350 2559

    Brothers:

    Level HP Attack Power

    7 670 529
    10 824 632
    20 1406 977
    30 1996 1322
    40 2594 1667
    50 3200 2012
    60 3814 2357
    70 4436 2702
    80 5066 3047
    90 5704 3392
    100 6350 3737

    Diablos:

    Level HP Attack Power

    9 730 9% of opponent's Max HP
    10 784 10% of opponent's Max HP
    20 1326 20% of opponent's Max HP
    30 1876 30% of opponent's Max HP
    40 2434 40% of opponent's Max HP
    50 3000 50% of opponent's Max HP
    60 3574 60% of opponent's Max HP
    70 4156 70% of opponent's Max HP
    80 4746 80% of opponent's Max HP
    90 5344 90% of opponent's Max HP
    100 5950 100% of opponent's Max HP

    Carbuncle:

    Level HP Attack Power

    16 1220 N/A
    20 1326 N/A
    30 2086 N/A
    40 2714 N/A
    50 3350 N/A
    60 3994 N/A
    70 4646 N/A
    80 5306 N/A
    90 5974 N/A
    100 6650 N/A

    Leviathan:

    Level HP Attack Power

    17 1349 963
    20 1546 1075
    30 2206 1445
    40 2847 1815
    50 3550 2185
    60 4234 2555
    70 4926 2925
    80 5626 3295
    90 6334 3666
    100 7050 4036

    Pandemona:

    Level HP Attack Power

    19 1442 1052
    20 1506 1092
    30 2146 1466
    40 2794 1840
    50 3450 2213
    60 4114 2587
    70 4786 2961
    80 5466 3335
    90 6154 3708
    100 6850 4082

    Cerberus:

    Level HP Attack Power

    23 1490 N/A
    30 1876 N/A
    40 2434 N/A
    50 3000 N/A
    60 3574 N/A
    70 4156 N/A
    80 4746 N/A
    90 5344 N/A
    100 5950 N/A

    Alexander:

    Level HP Attack Power

    25 1925 1350
    30 2266 1542
    40 2954 1920
    50 3650 2298
    60 4354 2676
    70 5066 3054
    80 5786 3432
    90 6514 3810
    100 7250 4188

    Doomtrain:

    Level HP Attack Power

    28 2521 1931
    30 2686 2028
    40 3514 2509
    50 4350 2990
    60 5194 3471
    70 6046 3953
    80 6906 4434
    90 7774 4915
    100 8650 5396

    Bahamut:

    Level HP Attack Power

    35 3274 1451
    40 3714 1614
    50 4600 1940
    60 5494 2266
    70 6396 2593
    80 7306 2919
    90 8224 3245
    100 9150 3571

    Cactaur:

    Level HP Attack Power

    20 1766 2000
    30 2536 3000
    40 3314 4000
    50 4100 5000
    60 4894 6000
    70 5696 7000
    80 6550 8000
    90 7324 9000
    100 8150 10000

    Tonberry:

    Level HP Attack Power

    30 2596 1492
    40 3394 1830
    50 4200 2167
    60 5014 2505
    70 5836 2842
    80 6666 3180
    90 7504 3517
    100 8350 3855

    Eden:

    Level HP Attack Power

    30 4786 5425
    40 6314 6300
    50 7850 7175
    60 9334 8050
    70 9999 8925
    80 9999 9600
    90 9999 10675
    100 9999 11550


    GF Items

    Name Effect

    Amnesia Greens Makes GF forget an Ability
    HP-J Scroll GF learns "HP-J" Ability
    Str-J Scroll GF learns "Str-J" Ability
    Vit-J Scroll GF learns "Vit-J" Ability
    Mag-J Scroll GF learns "Mag-J" Ability
    Spr-J Scroll GF learns "Spr-J" Ability
    Spd-J Scroll GF learns "Spd-J" Ability
    Luck-J Scroll GF learns "Luck-J" Ability
    Aegis Amulet GF learns "Eva-J" Ability
    Elem Atk GF learns "Elem-Atk-J" Ability
    Elem Guard GF learns "Elem-Defx4" Ability
    Status Atk GF learns "St-Atk-J" Ability
    Stats Guard GF learns "St-Defx4" Ability
    Rosetta Stone GF learns "Abilityx4" Ability
    Magic Scroll GF learns "Magic" Ability
    GF Scroll GF learns "GF" Ability
    Draw Scroll GF learns "Draw" Ability
    Item Scroll GF learns "Item" Ability
    Gambler Spirit GF learns "Card" Ability
    Healing Ring GF learns "Recover" Ability
    Phoenix Spirit GF learns "Revive" Ability
    Med Kit GF learns "Treatment" Ability
    Bomb Spirit GF learns "Kamikaze" Ability
    Hungry Cookpot GF learns "Devour" Ability
    Mog's Amulet GF learns "MiniMog" Ability
    Steel Pipe GF learns "SumMag+10%" Ability
    Star Fragment GF learns "SumMag+20%" Ability
    Energy Crystal GF learns "SumMag+30%" Ability
    Samantha Soul GF learns "SumMag+40%" Ability
    Healing Mail GF learns "GFHP+10%" Ability
    Silver Mail GF learns "GFHP+20%" Ability
    Gold Armor GF learns "GFHP+30%" Ability
    Diamond Armor GF learns "GFHP+40%" Ability
    Regen Ring GF learns "HP+20%" Ability
    Giant's Ring GF learns "HP+40%" Ability
    Gaea's Ring GF learns "HP+80%" Ability
    Strength Love GF learns "Str+20%" Ability
    Power Wrist GF learns "Str+40%" Ability
    Hyper Wrist GF learns "Str+60%" Ability
    Turtle Shell GF learns "Vit+20%" Ability
    Orihalcon GF learns "Vit+40%" Ability
    Adamantine GF learns "Vit+60%" Ability
    Rune Armlet GF learns "Spr+20%" Ability
    Force Armlet GF learns "Spr+40%" Ability
    Magic Armlet GF learns "Spr+60%" Ability
    Circlet GF learns "Mag+20%" Ability
    Hypno Crown GF learns "Mag+40%" Ability
    Royal Crown GF learns "Mag+60%" Ability
    Jet Engine GF learns "Spd+20%" Ability
    Rocket Engine GF learns "Spd+40%" Ability
    Moon Curtain GF learns "Auto-Shell" Ability
    Steel Curtain GF learns "Auto-Protect" Ability
    Glow Curtain GF learns "Auto-Reflect" Ability
    Accelerator GF learns "Auto-Haste" Ability
    Monk's Code GF learns "Counter" Ability
    Knight's Code GF learns "Cover" Ability
    Doc's Code GF learns "Med Data" Ability
    Hundred Needles GF learns "Return Damage" Ability
    Three Stars GF learns "Expendx3-1" Ability
    Ribbon GF learns "Ribbon" Ability


    Thanks To: Gast, for giving me (Tidus 66) the location of all the Occult Fans, to Agent0042, for allowing me to work on this project, to Gamefaqs for help in the tables ( Just Got the ideas i never copy pasted altough i use them to chek if i was correct), to FFS for providing me the pics for the Cards and GF’s, and also to Square Hybrid III for the info on Mini-Mog, Boco, and finally thanks to my co-worker Yui who hlped me in the GF’s introduction, made the search on the secondary GF’s and allowing me to use the Tomb Of Unknown King Map, and for doing the secondary GF section^^

    This is a work by Tidus 66 and Yui and is a Final Fantasy Shrine Exclusive

    This Is The FINAL Version of the Guide

    The previous updates have been made: - Original Eden Abilties Table
    Devour List was taken
    Bold and Underline in Titles, some Font changes, GF Item List

    Note: Again i say, some of the tables were originally from guides but for avoiding problems i have taken them off, and did ones using the guides as guidelines and "blueprints" so they are still practically the same, thanks for the Trouble
    [Hidden link. Register to see links.]

  2. #2
    Yui
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    Wow. A very long post. Anyways good job Tidus 66! Give yourself a pat on the back! ^^

  3. #3
    Delirium Of The Endless Tidus 66's Avatar
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    Couldn't make it without you

  4. #4
    A Captain Need Not Have a Eyepatch! Agent0042's Avatar
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    Wow, it's very detailed and it has pictures. Nice work! I noticed that you have some tables in there. You might wanna consider using a fixed-length font like Courier New in order for them to show up better.


    [Hidden link. Register to see links.] is active -- currently battle is Character Pairings!
    "When prayers turn to promises, not even fate can stand in their way. Wishes can come true. But not if you just wait for miracles. Miracles are things we make for ourselves. Here and now." - Fang & Vanille
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  5. #5
    Grand Shriner ..::RObSKi::..'s Avatar
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    Nice. Some very good info. Well done.

  6. #6
    Delirium Of The Endless Tidus 66's Avatar
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    Update: finished the titles in bold

  7. #7
    Magic Fiend rikkalesca's Avatar
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    Wow...talk about time-consuming detail...well done!

  8. #8
    A Captain Need Not Have a Eyepatch! Agent0042's Avatar
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    Cool. I still think you should consider changing the font on the tables.

  9. #9
    Delirium Of The Endless Tidus 66's Avatar
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    Already did, at least in GF profiles and the HP attack tables, also i want this to be tagged as an FFS exclusive.

    Next Update: Eden Abilities table

  10. #10
    A Captain Need Not Have a Eyepatch! Agent0042's Avatar
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    Already did, at least in GF profiles and the HP attack tables
    Well, I think you tried to, but I don't think the tagging is correct. Would you like me to fix it?

    also i want this to be tagged as an FFS exclusive.
    That'll happen once that's ready...

    Next Update: Eden Abilities table
    Cool.

  11. #11
    Delirium Of The Endless Tidus 66's Avatar
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    Yeah sure, go ahead

    Updates: GF item list

  12. #12
    A Captain Need Not Have a Eyepatch! Agent0042's Avatar
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    Okay, thanks, taking care of it now...


    Edit --- Hmm, I gotta go. I'll take care of it later. Actually, it may be right and maybe I'm wrong. Stay tuned...

    Edit 2 --- I just noticed that you took the Devour list from GameFAQs. You can't copy other people's guide information without permission. If you didn't get permission, you're going to have to remove it.

  13. #13
    I stabbed your mum... OJ i raped her Zell dincht X0's Avatar
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    very well done!!! How long did it take you though?
    Get off the bandwagon and put down the handbook.

  14. #14
    Delirium Of The Endless Tidus 66's Avatar
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    @Agent: I'm waiting for a reply in the mean time i guess i'l take it

    @Zell: About 10 hours or so

  15. #15
    Snake Floats My Boat Rude666's Avatar
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    10 hours you gotta be freaking kidding me.
    The longest ive spent on a post is about 2 mins

  16. #16
    A Captain Need Not Have a Eyepatch! Agent0042's Avatar
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    Okay, thanks Tidus 66. As long as they give permission, you're welcome to put it back then. Oh, and it's actually that particular table that I was asking about seeing formatted in Courier New.

  17. #17
    Delirium Of The Endless Tidus 66's Avatar
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    Yeah, i can't seem to get it, so i guess the Devour list is off, it wasn't that helpful though, so i'm semi-permanently taking it off
    Also, some tables are identical to a Faq at GameFAQS but since i made them by hand and only checked and use as guidelines i can't call that a copyright infringment or can I?

    BTW, this is the Final Version Of The Guide, i was still thinking of adding a name curiosity but it's taking me more time that i thought so i call this the end of the FAQ

    The Faq is now 100% free of copyright infrigment altough the tables are exactly the same as before but this time i've done them alone and only checked and used the same structure

    @Rude666: This is a guide so it should take long

  18. #18
    A Captain Need Not Have a Eyepatch! Agent0042's Avatar
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    Tidus 66 --- I don't think anyone's ever going to get on your case for table-formatting, but if you already re-did them, I guess that's okay. I'm not sure what you mean by a "name curiosity."

  19. #19
    Delirium Of The Endless Tidus 66's Avatar
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    Lol, Yui gave her aproval, a name curiosity is like where did the GF's names where come up to like Quezacotl was a American Natives god and was a snake with wings in ancient mythology and things like that

  20. #20
    I came, I saw, I levelled up. FF1WithAllThieves's Avatar
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    Quote Originally Posted by Rude666
    10 hours you gotta be freaking kidding me.
    The longest ive spent on a post is about 2 mins
    Mine only took me about 1 hour, but it was mostly from memory, and it wasn't very long.

    edit: 700th post! Hurray!
    Johannes Brahms is God.

  21. #21
    Yui
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    Quote Originally Posted by Tidus 66
    Lol, Yui gave her aproval, a name curiosity is like where did the GF's names where come up to like Quezacotl was a American Natives god and was a snake with wings in ancient mythology and things like that
    I really don't think that's necessary. But it still sounds like a good idea.

  22. #22
    Iced Lil' Sain's Avatar
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    This sorta helped me but intil I can get my ps2 back or get it on the comp I really only read some parts.
    I love you.
    RIP Ash Young
    RIP Jamie Freemen
    I miss you both.

  23. #23
    Zak
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    Nice guide! A couple things though.

    -I was just wondering, since I've never owned a pocket station, what's the exact name of the ability you get when you summon MiniMog? Or does it just say "MiniMog" at the top of the screen?
    -Eden is simply a garden. As in, like Balamb, Trabia, and Galbadia. Think of it as a pun... schools/training academies are called GARDENs in the FF8 universe (no more than an alternative definition with no connection to our meaning of the word). So... the GARDEN of Eden. Eden looks like a giant garden. As for why it would have a laser that blasts you into another dimension... well, Balamb garden can FLY, if that says anything. Plus, it's just a GF, not some physical place in the FF8 universe, and it happens to resemble a garden, and "Eden" is a catchy name for it.
    -One of the secondary GF's is missing... Moomba. Another pocketstation item, "Friendship" calls this. I have no clue what this thing does though...

  24. #24
    Onion Kid
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    Very useful guide. Thanks!

  25. #25
    I'll fly away with you pituxa's Avatar
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    Thank you very much Tidus 66. Couldn't make it without you. just one more thing: Cerberus can be found in Galbadia Garden, not in Galbadia Hotel. I hope you corret that. Thank you one more time

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