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Nostalgia gamer
09-17-2011, 01:59 PM
There are some things so far that bother me:

I cannot control delitas and algus.

This kind of annoys me how i'm trying to be cautious and all the sudden,delitas charges in like an idiot and i'm like:NO!! STOP!!

Also:Sometimes the text sound can get a bit annoying when it sounds like a whole place is falling down.I hear crumbling effect that i would hear in indiana jones and the last crusade when the whole place went down and baam a really loud sound of something coming down.

The cgi scenes seem to be quite well done graphically,and i do enjoy the music.

So far,i am at the beginning and have only done like 5 fights.
I am not doing so well because i had to do the last few fights a few times and wiped.In the fight with algus,i lost because in the rescue mission,some stupid enemy charmed my chemist and i got a game over when my chemist killed algus.

impudent urinal
09-17-2011, 02:44 PM
There are some things so far that bother me:

I cannot control delitas and algus.

This kind of annoys me how i'm trying to be cautious and all the sudden,delitas charges in like an idiot and i'm like:NO!! STOP!!

Also:Sometimes the text sound can get a bit annoying when it sounds like a whole place is falling down.I hear crumbling effect that i would hear in indiana jones and the last crusade when the whole place went down and baam a really loud sound of something coming down.

The cgi scenes seem to be quite well done graphically,and i do enjoy the music.

So far,i am at the beginning and have only done like 5 fights.
I am not doing so well because i had to do the last few fights a few times and wiped.In the fight with algus,i lost because in the rescue mission,some stupid enemy charmed my chemist and i got a game over when my chemist killed algus.

You can't control guest characters. They will be gone soon enough, so don't worry about them. Take their stuff and sell it for cash if necessary.
That first battle with Algus, choose the other option and you don't lose if he dies. Plus you get a +4 bonus to your Brave stat.

You can also turn off the sound that text makes in options I believe.

Enkidoh
09-17-2011, 02:44 PM
Don't feel bad at being frustrated - the first part of the game is arguably the hardest, as it's a real trial by fire for those who are unfamiliar with that kind of game. However, once you learn a few tricks (which can last you for the entire game), it should become much easier.

Firstly, on the point of not being able to control Delita and Algus, that's for a reason, as they're classed as 'guest' characters. If you've played FFXII, then this should already be kind of familiar, but I'll elaborate. Guest characters are characters integral to the storyline and are only controlled by the AI. Hence, they cannot die in battle (if they're KO'd, stars circle around their body instead of the death counter which happens with normal units that are KO'd. They don't disappear after a time either, meaning if they're KO'd in battle it's not so essential to revive them). They also will not hang around in your party for long (hence, as some guest units join the party with good gear, it's a wise thing to strip them and equip them with weaker stuff that's easily replaceable). It should also be worth saying that you can't change their Job either - they're stuck in whatever Job they join as.

And yes, the AI is very stupid, as half the time it tends to do very stupid things that get the guest unit killed more often than not. All you can really do is keep a healer (Chemist or Priest/White Mage) nearby and heal them to keep them alive if necessary. But if you can help it, it might just be more worthwhile to leave them KO'd unless absolutely necessary.

As for the battle where you first meet Algus, it might seem cold, but you don't actually have to save him - only if you choose that option specifically. There is no difference in the storyline if you choose the other option, and you still have to fight the battle regardless, the only difference is you are not penalized with a 'game over' if Algus gets killed (which he inevitably does). Many a FFT player gets caught on this (even I was at first), so don't feel bad at falling into this common pithole. Besides, Algus is a little shit whom only deserves death anyway so don't feel bad at leaving him get killed (you'll find out why a little later in the game). ;)

Finally, it should be worth noting that if you are having trouble in any story battle, it's probably because your party is under-developed. On the world map, locations marked with red dots are areas (usually battles) that proceed the story, where as green dots are areas where there is a chance you'll get a random encounter against monsters. These random fights level with the strongest member of your party (unlike story battles which enemies are at a set level), so they are very useful for levelling up.

Early on, a good location for experience is Fovoham Plains, especially if there is a chocobo in the fight. Kill all the enemies in the fight except the chocobo and just keep wounding it (but don't kill it). It will always heal itself with Choco Cure, thus allowing you to accumulate lots of exp and JP - especially if you've equipped the Squire ability 'Gained JP Up' to all your party. By the Algus fight, you should at least be starting to set other Jobs to your party other than their starting Jobs of Squire or Chemist - at the very least, having a White Mage, Black Mage, Knight and Archer in your party should help a lot (Chemists though are still extremely useful, but having a second healer is even better). ;)

Anyway, hopefully I haven't droned on with too many details. Keep playing as FFT gets far better in the second chapter and beyond.

Also, one final piece of advice, if you are in a battle with a Priest, Wizard, Chemist or Archer, kill these units ASAP. They all have little HP and either can deal extremely high damage from afar (or just heal and revive fallen enemies in the case of the healing Jobs) and thus can really make a battle turn bad very quickly. Getting these units out the way first will make battles proceed far smoother. :)

impudent urinal
09-17-2011, 02:58 PM
It should also be worth saying that you can't change their Job either - they're stuck in whatever Job they join as.
You can change their job, but with their limited opportunity to gain exp, you are limited to basic jobs. I usually stick Algus as a chemist since it makes him marginally more useful as he will take the time to heal himself and others. I also make Gafgarion a white mage which makes him easier to kill when he betrays you.


Besides, Algus is a little shit whom only deserves death anyway so don't feel bad at leaving him get killed (you'll find out why a little later in the game). ;)
QFT


Early on, a good location for experience is Fovoham Plains, especially if there is a chocobo in the fight. Kill all the enemies in the fight except the chocobo and just keep wounding it (but don't kill it). It will always heal itself with Choco Cure, thus allowing you to accumulate lots of exp and JP - especially if you've equipped the Squire ability 'Gained JP Up' to all your party.
I usually learn the squire ability Accumulate since you can use that on an empty turn instead of Wait. Also go to Sweegy Woods and isolate a bull demon on an island(since they can't enter water) and Accumulate to your hearts content.


Also, one final piece of advice, if you are in a battle with a Priest, Wizard, Chemist or Archer, kill these units ASAP. They all have little HP and either can deal extremely high damage from afar (or just heal and revive fallen enemies in the case of the healing Jobs) and thus can really make a battle turn bad very quickly. Getting these units out the way first will make battles proceed far smoother. :)

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Nostalgia gamer
09-17-2011, 03:47 PM
I ended up grinding a bit because there is no way i'm going to make it out so easily out of the next battle.

The first few battles aren't hard at all,but i think it is for a very good reason.
Once you start encountering bigger groups,like:The goblins with groups of bombs and archers in the storyline,you might need only a little more grinding to kill them off more easily and better healing potential along with better damage.

I just created a knight and i also got 1 priest now.

Also:was nobuo uematsu involved in ff tactics music? i'm really liking some of the music i'm hearing in this game.

impudent urinal
09-17-2011, 04:19 PM
was nobuo uematsu involved in ff tactics music? i'm really liking some of the music i'm hearing in this game.

Hitoshi Sakimoto and Masaharu Iwata. One of my favorite soundtracks. If I could find it I would totally spend the money on it.
You can find it possibly in this thread in 4 pieces...
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Nostalgia gamer
09-18-2011, 08:12 AM
This game is so fucking unfair.

I keep having my soldier die cause my new recruits are under leveled and not trained in other proficiencies and my other guys are.
Its nearly impossible to survive with all of them intact and costs a fortune in potions.

What the fuck man,is there any way to level safely? or am i going to be replacing soldiers every time?

I'm starting to hate the game because i can't fucking advance and i can't get out of this fucking ditch.

I know its supposed to be hard,but cmon!! i'm fucking broke and it costs 1500 gold for each recruit.

Enkidoh
09-18-2011, 08:32 AM
Why are you needing to recruit new units? Are your existing party members getting KO'd and their death timers keep expiring? It's for this reason that it's absolutely imperative to have at the very least your Chemist learn to use Phoenix Downs ASAP (and of course, keep a healthy supply of them in your inventory too). Better yet, set the Item ability as every other non Chemist unit's secondary Command ability (and of course, make sure they can learn to use Phoenix Downs as quickly as you're able too).

This way, you'll at least be able to revive fallen party members in battle before their death timers expire (not to mention being able to heal themselves as well if needed), as once the timer reaches zero, they either crystallize into a soul crystal, or drop a treasure box with random treasure in it. Most of all, you lose them and you can never get them back (if this happens to Ramza, it's game over). Changing a party member to a Priest (White Mage) and having them learn the Raise spells can also be a great help in this regard, although if their Faith is low then the spells will miss more often than not.

Also, this may not be immediately obvious, but in battle, if you have a character set as a certain Job (say, Chemist), then all party members in that battle will gain JP in that Job regardless of whether they're set for it or not. Hence why it's very handy to keep at least one Chemist in your party at all times, and not just for healing and reviving. ;)

Nostalgia gamer
09-18-2011, 08:39 AM
Why are you needing to recruit new units? Are your existing party members getting KO'd and their death timers keep expiring? It's for this reason that it's absolutely imperative to have at the very least your Chemist learn to use Phoenix Downs ASAP (and of course, keep a healthy supply of them in your inventory too). Better yet, set the Item ability as every other non Chemist unit's secondary Command ability (and of course, make sure they can learn to use Phoenix Downs as quickly as you're able too).

This way, you'll at least be able to revive fallen party members in battle before their death timers expire (not to mention being able to heal themselves as well if needed), as once the timer reaches zero, they either crystallize into a soul crystal, or drop a treasure box with random treasure in it. Most of all, you lose them and you can never get them back (if this happens to Ramza, it's game over). Changing a party member to a Priest (White Mage) and having them learn the Raise spells can also be a great help in this regard, although if their Faith is low then the spells will miss more often than not.

Also, this may not be immediately obvious, but in battle, if you have a character set as a certain Job (say, Chemist), then all party members in that battle will gain JP in that Job regardless of whether they're set for it or not. Hence why it's very handy to keep at least one Chemist in your party at all times, and not just for healing and reviving. ;)

Thing is:I got rid of my first characters that came randomly to kind of go along with the birthsign so i get better healing.
Also:The enemies level up with you around random areas so they get stronger and if you get new characters,it is a royal pain to level them up.

Also:Buying pheonix downs for every fight is a lot of money involved,this will get only worse if i overlevel because then enemies will ko me faster than before and i won't be able to buy better armor till later.


I am thinking of creating a knight in one class soon.

Enkidoh
09-18-2011, 08:50 AM
Not necessarily - enemy levels in random encounters are determined on a 'per-battle' basis by the highest level character you place in that battle only, so therefore having a party of level 1 squires should only face enemies of reasonably low levels. In random battles you also don't have to include Ramza in the party either, which can be useful if he's the strongest member of your team and you need to level grind weaker party members.

As for Knights, they're competent physical attackers, but their Break abilities are only really useful against human opponents (as the abilities only affect equipment - random monsters naturally have none), making them essentially useless in most random battles as far as their abilities are concerned. Ramza is well suited to this Job though.

Nostalgia gamer
09-18-2011, 09:56 AM
I don't have access to the really good stuff,like:ninjas summoners.

I hear that magic knights are great.There were 2 guest chars at the beginning who were magic knights,and they did 40-50 dmg with 1 hit because they used magic knight abilities.

Knights have some abilities that would work rather well in the fight against the archers and wizards since they are humanoid and carry staves.

The only problem is:I don't know if not having a stave would affect their magic in battle and hp after its already equipped.

Enkidoh
09-18-2011, 09:30 PM
Those story units though have special, unique jobs which aren't actually available to the player by default. However, a number of special characters join the party later on with those abilities (in particular, a certain 'Thundergod Cid' ;)). Some join automatically as part of the storyline (like Agrais in chapter II), but a lot of the really useful ones however require a long and complicated series of quests to be accomplished before you can gain them in your party (they don't join automatically, like Beowulf and Cloud).

These characters don't start appearing until well into chapter II and beyond though, so don't worry about them too much at this point in the game.

Weapon Break can be very useful if used against the right opponent (especially units which have unique weapons that are particularly destructive, like Elmdor's Masamune and it's destructive Draw Out ability), but really, against mages like Wizards you're better off silencing them (the Mage Masher knife is particularly useful for this - equip it to your Chemist and have them sneak up on those pesky Wizards and shut them down!), or, even better, fight fire with fire! Use Wizards and Archers of your own and give them a taste of their own medicine!

Incidentally, if you use Archers, avoid the use of crossbows if you can help it, instead use long bows. Why? Long Bows can actually fire arrows directly up and over obstructions like walls to hit enemies on the other side that would otherwise be out of range of normal attacks, making them far more versatile. :)

impudent urinal
09-18-2011, 10:09 PM
I like to give Equip Shield to my mages and healers. Makes them a bit more durable.

Nostalgia gamer
09-19-2011, 05:40 AM
I hope the archer class pays off in high skill.
I'm working on getting a few points in it to make my character well rounded,and able to access a wide variety of skills.

So far,i use some ranged skills as it is to get enemies when possible,like:throw stone.I like this,because i can hit enemies often before getting in melee mode for some extra jp.

I also made my first knight to access some other classes.

The added armor and hp should be nice for my main to tank for now.

Oh yeah:That algus? he's a real psycho.
I mean:he's like:KILL KILL KILL!! and i'm like:DUDE!! calm down.
You sure love to kill.And not only that,but he nearly beat the death corp guy to death.Even ramza was like:Enough.

Jesus:I hate this algus guy. What an asshole.
That rich nobility attitude.

Nostalgia gamer
09-21-2011, 08:34 AM
I just gained agrias as a permanent member instead of a guest.

I like agrias quite a bit.

I am at chapter two,and i got up to time mage and geomancer option on my black mage.
I can also access the oracle job,but i'm getting more attacks for my priest.My black mage has got flare,but its not too usefull at the moment.I haven't tried it that much,but the cost of the mana for it is incredible.

I also have fire2 ice2 and bolt2 on practically every character now.I also got cure 1 protect and shell on most characters as well.
I got fire4,but i haven't tried it out yet.

I should be able to burn down enemies at this point with ease,because this spell is strong.
fire3 is already incredible for the area i am in.If i get a chance to cast it,and it lands,then it is devastating.Same goes for the other side too.I really hope i don't encounter enemies who cast fire3 soon.In fact:In this game,my biggest enemies are casters.Black mages,summoners and time mages are really bad news.

Archers are more of a nuisance than anything else,and knights are annoying when surrounded.
The first time i fought gafgarion,i killed him in like:3 turns.my black mage got off a few fire2's and it was all over before i could kill any other enemy.
I was like:WHAT?! already? then again:I was doing up to 80 or 90 damage to him with fire2.

He still does like:45-50 damage on the second encounter,and i got fire4 now,and can probably do an excess of:200 damage.

HAHA!! i just 1 hit killed gafgarion with fire4.
OH MAN!! thats just so funny.

CC
09-29-2011, 11:32 PM
Playing FFTactics, I never let myself lose major characters who became permanent party members. I would literally start the game over if I was one kill away from winning a battle and Agrias or Mustadio or Cid or whoever "turned into crystal" or dropped a treasure box. I would never have felt right letting these loyal companions simply vanish into my distant memories ; ; Agrias did some massive damage once I maxed out her Holy Knight abilities, and at one point I remember having her and Ramza proficient in almost ten different professions :shock: I'd have one be a Dragoon/Lancer with White magic, the other a Geomancer with Squire Fundaments. It was rather amusing to have so many options for battles that became increasingly difficult to manage ;) It was that goddamn one-on-one Wiegraf battle that forced me to overgrind until the rest of the game became a cakewalk. I literally never lost a single battle after that. I had to make Ramza a Dragoon and just keep jumping, then healing from time to time with his White magic. With Wiegraf out of the way, the challenge was suddenly lost ; ;

impudent urinal
09-29-2011, 11:36 PM
It was that goddamn one-on-one Wiegraf battle that forced me to overgrind until the rest of the game became a cakewalk.
I love how they trick you by offering that save just before. Sadists.
I lucked out though since I just happened to be his worst astrological match. I was a White mage with Item. Holy'ed his ass into Oblivion.

aces4839
09-29-2011, 11:38 PM
Agrias wasnt that powerful. Orlandu was a real powerhouse. give him Two Swords with a Chaos Blade and an Excalibur with the best armor and he'll tear anything to shreds in no time, even the dragons and hydras fell easily. Tiamats on the other hand, though...

impudent urinal
09-29-2011, 11:43 PM
Orlandu was a real powerhouse. give him Two Swords with a Chaos Blade and an Excalibur with the best armor and he'll tear anything to shreds in no time, even the dragons and hydras fell easily. Tiamats on the other hand, though...

Game Breaker - Television Tropes & Idioms ([Only registered and activated users can see links])
I try not to use him for that reason.

CC
09-29-2011, 11:49 PM
I love how they trick you by offering that save just before. Sadists.
I lucked out though since I just happened to be his worst astrological match. I was a White mage with Item. Holy'ed his ass into Oblivion.

SE and save points don't fit well into many sentences :laugh: I could never quite pinpoint a good opposing role to counter Wiegraf. I underwent a real trial-and-error sequence before I just settled for a hard-hitting melee class. Having Dragoon was a real godsend because jumping allowed that plus a momentary escape :) Having the upperhand during the first half was key, while my underleveled party could balance things out once he "evened the score" with beasts each twice as powerful as one of my fighters :mad: Think he made a little miscalculation.


Agrias wasnt that powerful. Orlandu was a real powerhouse. give him Two Swords with a Chaos Blade and an Excalibur with the best armor and he'll tear anything to shreds in no time, even the dragons and hydras fell easily. Tiamats on the other hand, though...

It's a shame Orlandu comes into the party so late in the game, because I agree, his abilities do render Agrias somewhat obsolete by that point :laugh: It's been sometime since I reached that part, but he was my main offense alongside Ramza during the last successive series of fights.

aces4839
09-29-2011, 11:50 PM
he wasnt a complete game breaker. he is still suspectible to bein ko'ed by a very strong monster and death spells. u cant get through the toughest battles without him.

CC
09-29-2011, 11:50 PM
Game Breaker - Television Tropes & Idioms ([Only registered and activated users can see links])
I try not to use him for that reason.

Like the Gravity Gun during the last level of HL2 ^^

impudent urinal
09-29-2011, 11:53 PM
he wasnt a complete game breaker. he is still suspectible to bein ko'ed by a very strong monster and death spells. u cant get through the toughest battles without him.

All easily countered. Give him Item and you can do the rest of the game with just him.

---------- Post added at 10:53 PM ---------- Previous post was at 10:52 PM ----------


Like the Gravity Gun during the last level of HL2 ^^
Yes, pretty much.

aces4839
09-29-2011, 11:58 PM
not easily if they end up killin him. the battle against 4 tiamats on the bottommost floor of the deep dungeon is HELL.

CC
09-30-2011, 12:02 AM
Oh, another character I found rather useful is one whose name I can't remember, but wore a green hood and cloak. M-something, very long name. If memory serves this was one of my secondary attackers :)

aces4839
09-30-2011, 12:04 AM
that would be Meliadoul. She's more useful in the PSP version since her skills can hit monsters when they couldnt in the PSX version.

CC
09-30-2011, 12:05 AM
AH yes, thank you :) Very useful healer, too, if I remember correctly.

aces4839
09-30-2011, 12:07 AM
i dunno about healer, i'd just use X-Potions.

impudent urinal
09-30-2011, 12:14 AM
not easily if they end up killin him. the battle against 4 tiamats on the bottommost floor of the deep dungeon is HELL.
Give him Shiradori as well. Tiamats will miss 99%

aces4839
09-30-2011, 12:16 AM
that doesnt work. they just use their tri attacks. plus their tri bracelet does demi 2 damage.

impudent urinal
09-30-2011, 12:19 AM
that doesnt work. they just use their tri attacks. plus their tri bracelet does demi 2 damage.
Still works on tri attack. Hit % is equal to Brave so if he is still gettin hit, try to up his brave. Shiradori works on magic too. They were supposed to fix it for PSP, but they didn't.

aces4839
09-30-2011, 12:22 AM
shiradori only works on physical attacks, as per the ability's description. it never worked for any magic based attacks.

impudent urinal
09-30-2011, 12:41 AM
shiradori only works on physical attacks, as per the ability's description. it never worked for any magic based attacks.
Your right, I confused magic with arrows which the description says it doesn't work on, but it totally does.
Magic can still be countered by raising evasion though.

aces4839
09-30-2011, 08:32 AM
not their tri elemental attacks. it never misses, providing it hits the target. raising evasion for attacks that never miss is never a good idea. Tiamats are the best for a reason.

Nostalgia gamer
09-30-2011, 11:18 AM
Heh agrias is easy with a black mage.

HEH HAHA!! ice3 and possibly fire4 will rip him to shreds.

He will use his attack in the last fight,but he will die really fast.The really hard enemies,are the rest of them who use nasty attacks like:summon ifrit and summon shiva which messes the battle up.Oh yeah!! in chapter 2,delita is a powerhouse.He is stronger than both:Agrias or gafgarion.

I'm on chapter 3 right now,and i really really love the monk class.OH BOY!! is that class ridiculously powerfull.A fully leveled monk in my team,was healing for over 200 hp and did quite a bit of mana recovery.

Oh yeah! what about that damm Astrologist class? its insane how op that class is.I had this fight in chapter 3 that could have been challenging,and that guest character you save,he uses this technique called:The galaxy's end which causes:stop no move and no act.

topopoz
09-30-2011, 08:41 PM
Believe me, you'll have plenty of challenge on Chap 3. Which is my fauvorite part of the game BTW.

Tanis
09-30-2011, 09:18 PM
Play FFT:WotL on the PSP.

Better version.

:D

impudent urinal
09-30-2011, 09:20 PM
Play FFT:WotL on the PSP.

Better version.

:D
Except for the constant slowdown.

Tanis
09-30-2011, 09:28 PM
Except for the constant slowdown.
That's why you use CFW and 'overclock' it.
:D

impudent urinal
09-30-2011, 09:48 PM
That's why you use CFW and 'overclock' it.
:D
Thats extra work that shouldn't need to be done. Laziness is a hell of a drug.

Tanis
09-30-2011, 09:48 PM
Thats extra work that shouldn't need to be done. Laziness is a hell of a drug.
Yeah, but it fixes it...and it's not that hard.

aces4839
09-30-2011, 10:35 PM
the slowdowns arent even that bad. most animations only take about 5 seconds anyway.

Tanis
09-30-2011, 11:17 PM
Yeah...it's basically the 'full screen' shit.

Like Summons.

aces4839
09-30-2011, 11:20 PM
Leviathan is an exception, though. its the only ability that doesn't slow down.

Nostalgia gamer
10-01-2011, 08:29 AM
Talking about the psp version:

How does multiplayer work on the psp with ff tactics? Does the game function ok with multiplayer? does it lag?

Also:I'm in the library where i might fight wiegraf for the first time,and this game is royally pissing me off.
I don't mean just a little pissed,i mean:REALLY REALLY PISSED! It makes me want to put the game down and never pick it up out of frustration from difficulty.These stupid lancers are fast as heck,and have an amazing range.And now:Darkness seems to work really well,but don't act misses or is resisted 80-90% of the time.I happened to frog 2 lancers,which is rare because the spell misses or gets resisted a lot.This game is bloody unfair,I mean:I'm trying to steal,but they are making life impossible when trying to steal from them.

aces4839
10-01-2011, 10:49 PM
i havent played multiplayer, so i dunno.

as for the lancers, they arent that hard if u pound em with magic since their physical evasion is fairly good. also, their speed is average, below average after u get Thief Hats late game.

Nostalgia gamer
10-05-2011, 03:38 AM
I find it funny turning enemies into chickens with my orator.
I am using the orator to convince certain enemies with better armor in regular fights to join so i can steal their armor and then boot them.
I got 2 ultimus bows,2 dracula mantels and 2 thief hats.