View Full Version : the Ghostbusters thread

11-16-2007, 11:29 PM
I've always loved Ghostbusters. I loved Ghostbusters 2 even more. Now I'm excited to hear they're finally making a new one - Ghostbusters in Hell. I'm having Ghostbusters fever right now. Let us discuss.

11-17-2007, 12:01 AM
I was quite the fan as a kid. I still have my Proton Pack and Ghost Trap :)

I don't remember much offhand about the animated series, but I'm sure it will come rushing back as my TF knowledge did.

11-17-2007, 01:01 AM
Oh snap! I wanted the proton pack and trap. I just had the 4 Ghostbuster figures. We were poor so I would make the fire station out of cardboard. *sighs* good times.

11-17-2007, 01:18 AM
I still have the Firehouse, I think. I can't recall if my mother gave it away to someone else. She does that sometimes, but she always asks permission, so if she did, it is my fault.

11-17-2007, 01:47 AM
I still have the Firehouse, I think. I can't recall if my mother gave it away to someone else. She does that sometimes, but she always asks permission, so if she did, it is my fault.
The one with the pink goo? :D

I love the ghostbusters car, i also had a ghostbusters helicopter!

11-17-2007, 02:04 AM
Oh man, I loved the helicopter!!! Was that Ecto II? And the little go-cart was Ecto III. Oh man, we need a toy forum.

11-22-2007, 07:48 PM
Have you seen the new video game cooming soon on xbox 360 and ps3 Wow!!!!

11-22-2007, 07:51 PM
Ya. There is a thread about it in the General Gaming forum, also by the fine Mr. Straight.

11-22-2007, 07:58 PM
I forgot I also had Ecto I. Then it got boring looking after GB2 came out. I wanted all the stuff on top of the car and taxi cab stripes on the side.

11-23-2007, 01:39 AM
Love the movies & the animated series (The Real Ghostbusters that is).

Love how they blend sci-fi, horror and comedy all in one :)


Ghostbusters 3 will come out as

Video Game

[Only registered and activated users can see links]

Vivendi Games is pacting with Sony Pictures to turn "Ghostbusters" into a videogame franchise.

First title in what the publisher hopes will be a series of "Ghostbusters" games is set for release in fall '08 from Vivendi's Sierra label.

All four members of the movie team -- Dan Aykroyd, Ernie Hudson, Bill Murray and Harold Ramis -- will be giving voice and likeness rights for the game. Some supporting castmembers have signed up as well, including William Atherton, Brian Doyle Murray and Annie Potts.

In addition, film scribes Aykroyd and Ramis will pen a story for the vidgame that takes place in the early '90s, after "Ghostbusters II," during a new ghoul invasion of New York City.

Deal comes on the heels of several other classic movies that have recently been adapted into successful vidgames, including EA's "The Godfather" and Vivendi's own "Scarface: The World Is Yours."

"We noticed we did well on 'Scarface' and were alert for new opportunities to turn iconic film products into games in a way that is a new manifestation of the franchise," Vivendi Games CEO Bruce Hack said. "'Ghostbusters' is unquestionably among the small number of movies in that class."

Vivendi has sold more than 2.5 million units of last year's "Scarface" game worldwide, grossing more than $125 million and making it a solid success, if not quite at the level of top franchises like "Halo." Though Vivendi hasn't yet confirmed plans, a sequel is known to be in the works.

Hack noted that, in making both deals, Vivendi did a survey of gamers asking which movie properties they would like to see turned into videogames. "Scarface" and "Ghostbusters" were both in the top five.

Publisher is particularly optimistic for the chances of "Ghostbusters" because, unlike the young male-targeted "Scarface," it has the potential to appeal to children and adults. Developer Terminal Reality is making a "Ghostbusters" game for PC, Playstation 3 and Xbox 360 aimed primarily at the core gamer demographic, while Red Fly Studios is making a version for Playstation 2, Wii and DS designed more for families and casual gamers.

With the addition of "Ghostbusters," Vivendi now has several licensed franchises in its portfolio, including "Scarface," the Robert Ludlum books such as "Bourne Identity" and "Covert One," and rapper 50 Cent.

It's the first major vidgame deal for one of its library titles that Sony Pictures has made. Studio talked with several publishers before making a deal with Vivendi. Such deals can be quite lucrative because licensing revenue comes in with very little spending on the studio's side. Advances for multiyear deals on major franchises such as "Ghostbusters" are typically in the tens of millions of dollars.

"This brand is a very important asset for the studio, and we feel it's prime time for it to be rediscovered through videogames," said Mark Caplan, VP of Sony's consumer products division.

Several "Ghostbusters" games came out around the time of the two movies, and one in the past decade has been tied to the animated series "Extreme Ghostbusters."

Few details & Info

- Ecto 1 is back, it looks like the one from GB2, with the yellow/black warning stripes, but with less crap on top and it's using the original logo, not the GB2 logo.
- Release is for October 2008.
- You play as the 5th member of the team
- It takes place in 1991 and the city has agreed to fund you but they hire Peck to watch over you to make sure you're not just pulling their strings.
- After you are hired, a new evil hits New York and ghosts start appearing everywhere
- The first mission is to hunt down Slimer in the hotel from the 1st movie, it trains you how to use the proton pack and trap.
- While you play, you hear chatter from the other 4 members over your radio or in person when they're around you.
- The environments are destructible, but don't worry about bill as now that you're funded by the city, they cover the damage.
- You press the d-pad to deploy the trap
- There are different proton beams you can use and some of them act like a fishing mechanic, a pull and tug lasso effect.
- Terminal Reality has developed their own engine to handle the physics, they showed off a demo where they dropped hundreds of ragdoll bodies, boxes, and cars and they all reacted perfectly with no framerate hits.
- They will be able to simulate up to 1,000 objects at once with no framerate hit.
- The entire demo was done on the PS3 to show that they're not having trouble developing for it.
- There is a Slime Gun that shoots out a trail of green slime and you can anchor things to each end of the strand, you can tether ghosts to walls using this for easier trapping.
- One of the levels takes you back to the library from GB1 to re-visit that librarian ghost, or as Ray refers to it as, "the one that got away".
- The Elmer Bernstein score is in tact and while no other songs were confirmed, they have to imagine Ray Parker Jr's song will be included.
- Your AI teammates will perform all sorts of actions without you having to tell them and they can save you by shooting ghosts and deploying traps.
- They said they wanted to keep you as a 5th member of the team so you can hear all the interaction between the other 4 guys with the dialog that Akyroyd and Ramis are writing.
- They want the game to be, "fun, funny, or scary" at all times. In an average hallway, for example, ghosts could smash through a window, pop out from behind a vending machine, or come down from the ceiling.
- Your main hub is of course the Firehouse and you're free to walk around and talk to Janine, play with Egon's new gadgets, perform scientific experiments, etc. And YES you can slide down the firepole!!!!
- The Stay Puft battle is actually EARLY in the game as there's a big reveal bigger evil at play.

Official Site

[Only registered and activated users can see links]

First screen shot

[Only registered and activated users can see links]

Teaser Trailer

[Only registered and activated users can see links]

Ghostbusters Game Footage 2007

[Only registered and activated users can see links]

some scans from Gameinformer from ghostbusters.net forum

[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]

I'll post more soon ;)

11-23-2007, 02:07 AM
I ran into this on Youtube. I actually want to watch this! looks kinda cool.

Link. ([Only registered and activated users can see links])

Edit: Never mind, I found it. [Only registered and activated users can see links] lol.

Ed - Today we will be putting the finishing touches on the neutron accelerator.

Pavel - For those of you joining at home don't forget proper protection.

Ed - Good point, Pavel. Thats why I recommend a level 4 radiation suite complete with 2, not 1, but 2 layers of lead panel, a heart monitor and a gamma ray tuned gaiger counter. But since we don't have any of that we'll use safety goggles and rubber gloves. Which can be purchased at your local hardware store.

Pavel - This is good opportunity to support local business, not corporate whores.

Not bad for low budget.

12-03-2007, 03:47 PM
The game looks awesome