PDA

View Full Version : Vigor



Snake and Raiden
04-05-2002, 07:24 AM
What is vigor?:confused:

Nymph
04-05-2002, 08:08 AM
I think it's something like vitality.. not sure though o_O

Tokiko
04-05-2002, 08:20 AM
Wasn´t that the villain from Ghostbusters 2?

looks up "vigor"

"The American spelling of vigour "

Ah, dammit:
looks up "vigour"

"physical and mental energy and determination"

Does that satisfy your curiousity?

HolyZell
04-05-2002, 09:17 AM
Nah....what's determination?:)

SabinFigaro
04-05-2002, 10:35 AM
Vigor is one of the factors that goes into how hard your character hits. For instance, Sabin in one of my game hits for about 4000 per hit with his Tiger Fangs, when using the offering. In my other game, he hits for 9,500 with the Tiger fangs and the offering (same equipment, exactly) but I used the Bizmark Esper to raise his vigor as I leveled. He has about 50 more Vigor, and it makes a huge difference.

Zemlock
04-05-2002, 03:28 PM
It also goes into factoring how often your character will do a near death special attack. The higher the better, and more often they will do this..

HolyZell
04-06-2002, 04:24 AM
So it's basically just strenght-status, so that means your physical attacks, and it increases the amount of 'near-death-moves'.
Am I right, because if that's the case, I think it's a very important status-part....(btw, does it increase the 'submoves' like Blitz (Aurabolt etc.)too?...

SabinFigaro
04-06-2002, 10:21 AM
It increases the damage done by :
Suplex
Pummel
Bum Rush

and does NOT increase damage done by:
AuraBolt
Airblade
Fire Dance

the last three are magic based.

and yes, you are correct in that it is your 'strength' status, and if it is true (i dont know, honestly) it does increase the chance to do a near death attack. If it does that would be pretty cool, because they are so rare.

HolyZell
04-06-2002, 11:10 AM
Super, thanx for the info SabinFigaro. No wonder you know everything about those moves, seeying those are performed by you....:rolleyes:

Renmazuo
04-06-2002, 07:40 PM
It also determines how much damage you can take without dying, too, I think (along with defense)