View Full Version : Famitsu interview with Tetsuya Nomura on CC

10-28-2006, 11:10 AM
Via adentchildren.net


- So what's the present development status of Crisis Core?

Nomura: A lot of people are probably wondering what's going on, what with so little information having being released since its announcement, but development is going along nicely. The scenario is already complete, so now we're recording the voices and refining the battle system. We should probably be able to give people a chance to play a demo by the end of the year, I reckon.

- You showed video of the battle and movie scenes at TGS.

Nomura: There hadn't been any news for a long time, so we wanted to sent the message that we're still working on it. The TSG video use the one we showed at E3 this May as a base, so there's still a lot that we can't show. I think we'll be able to show those to everyone by the end of the year as well.

- There's still a lot of aspects of the game system we've not seen yet, but could you tell us what kind of things are in there?

Nomura: I can't really go into detail about it yet, but it has a really original feel to it. The other day I was talking with the other staff about the battles near the ending and it's really taking shape, [kind of makes you do 'oh, I get it.'] The battle system is linked to the story, and we're planning [dramatic] direction that haven't been done before. It's setting up to be pretty surprising, so I'm hoping people will look forward to it.

- Since it's been released on PSP, are you worried about the volume [disk space]?

Nomura: In the middle of development, we can't really predict how much [space] it will take up when it's finished. At the moment I can only really be certain about the scenario, but from that front it's rather long. We've even had a bit of a debate as to whether or not it will all fit onto one UMD. The scenario is really good, and we don't want to cut any of it, so we're working to fit it all in. I'm personally really looking forward to seeing the finished product.


Let`s hope it fits on that little UMD without cutting back on the graphics at least. Even the footage we`e seen so far shows some great lighting effecs and smooth character models.

10-28-2006, 11:12 AM
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Nomura is so full of shit that he's hilarious.

10-31-2006, 08:34 AM
Also worth pointing out is that if they do in fact release a demo and if i can get a chance to play it i`ll post up a a short review on what it`s like.

11-05-2006, 07:41 AM
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Nomura is so full of shit that he's hilarious.

Why do you say that?

11-05-2006, 12:03 PM
I'm not giving an essay. Just look up his track record, compare his early statements about some of the games he's worked on with some of the later statements and notice the contradictions, and look up some past info on the development of Crisis Core in particular. Some of the things he's said are so ridiculous that no one should be able to take him seriously. He's the fucking Al Gore of gaming.

11-06-2006, 11:47 AM
next thing you know....Nomura will come out and say that he started the video game industry