View Full Version : Your FF Party

07-04-2004, 09:23 PM
Yes I am talking about Final Fantasy 1. What was in your party?

I have 2 fighters, 1 Red mage, 1 White mage.

07-04-2004, 11:01 PM
I had 1 Fighter, 1 White Mage, 1 Black Mage and 1 Theif.

07-12-2004, 06:44 AM
1.Red Mage
1.White Mage
1.Balck Mage

Bahamut ZERO
07-12-2004, 07:15 AM
I went for the classic "8 Bit Theatre" route with my party.

That's right. Fighter, Black Mage, Thief, and Red Mage.

If anything, it gave my house mate and I something amusing to talk about whilst I was playing through it. :)

I should try the game with 4 White Mages though. I hear it's pretty crazy to get through with that.

07-16-2004, 05:35 AM
2 fighters, black mage and white mage

Omni God
07-16-2004, 08:16 AM
i had an all power team 2 fighters and 2 black mages.

07-20-2004, 08:16 PM
I had 4 Fighters...

1 - Joe
2 - Bob
3 - Ken
4 - Jay

07-21-2004, 11:29 PM
2 black mages, 1 fighter and 1 white mage

07-22-2004, 07:39 PM
Thief, Blackbelt, Black Mage, and White Mage

07-22-2004, 08:32 PM
Hmm. Well, I like to experiment a bit, so I've tried lots.

I suppose my favorite is either fighter, thf, white mage, black mage, or fighter, blackbelt, white mage, black mage.

Still, tis a dream of mine to beat the game with an all white mage party.

07-24-2004, 07:38 AM
has it ever been done?

07-24-2004, 07:37 PM
Originally posted by hellfire_1234
has it ever been done?

eh, someone's beat Super Mario Bros. 3 in 10 minutes. I'm sure it's been done.

Still, it'll be a nice little personal accomplishment should I ever manage to pull it off.

07-25-2004, 02:21 AM
i managed to get right up to the place where you get the canoe, with just white amges one day, aint tried going past there yet.

08-10-2004, 07:19 AM
1 fighter, 1 black mage, 1 white mage, 1 thief.

08-11-2004, 03:59 PM
1 Warrior
1 Red Mage
1 Monk
1 Black Mage

Oh yeah one more thing Are you supposed to equip something on
them first or thats not possible to do in the Starting

08-12-2004, 07:37 AM
a really easy method is to have four Fighters. Except when you get enemies or bosses than are immune to physical attacks... :)

08-12-2004, 11:27 AM
Originally posted by Sephiroth's Brother
a really easy method is to have four Fighters. Except when you get enemies or bosses than are immune to physical attacks... :)

Beating the game with 4 white mages is infinitely superior to beating the game with 4 fighters. ;)

08-20-2004, 04:37 AM
chortle indeed!

08-20-2004, 05:29 AM
I most probably will start the game with four White Mage's and see how far i get!

Aerith Gainsborough
08-20-2004, 05:34 AM
Four White Mages? Well, they shouldn't have healing problems at least.... ;)

But the fights will last forever.... :rolleyes:

08-20-2004, 05:39 AM
Originally posted by Aerith Gainsborough
Four White Mages? Well, they shouldn't have healing problems at least.... ;)

But the fights will last forever.... :rolleyes:

that's half the fun of it.....
by the way Aerith, check your PMs if you haven't already!

Eden Sword
08-20-2004, 09:51 AM
2 Fighter
1 White Mage
2 Black Mages

08-24-2004, 05:07 PM
my Final Fantasy I party is

Red Mage
White Mage

Thats right I'm one of those insane people that doesn't use a black mage, watch out I'm crazy.. rawr. :-\

09-08-2004, 06:20 PM
Black Belt
White Mage
Black Mage

you know, your basic everyday balanced party that can boke things anyway possible

09-22-2004, 03:05 PM
I OWN YOU ALL! ALL THIEVES! MUAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!

09-22-2004, 03:34 PM
I had two fighters, black mage and white mage.

Kefka: Ultimate Evil
10-01-2004, 07:44 PM
1 fighter, 1 black mage, 1 White mage, 1 thief.

10-06-2004, 06:28 AM
You guys might not believe me, but my favorite "party" in FF1 is this...

1) White mage
2) ----
3) ----
4) ----

Seriously! Not only is it extremely difficult, but its kind of funny to see some dorky character that looks strangely like a KKK member in their sheets.

Get a party of 4 with your chosen mage in the rear of the party. I usually chose the names of the other 3 to be those blank spots, and the black mages make funny dead people so I use them. Then here's the fun part- you've got enough gold to buy her a hammer, a cloth, and 3 spells, plus a potion.

Now go find some imps... here's the fun part... you should have bought her HARM, FOG, RUSE, or alternatively CURE instead of HARM... you don't want to use the level 1 cure that often tho, since the trick is the effects of FOG and RUSE type spells stack... keep casting them on yourself and you'll rarely be hit and if you are your armor bonus from FOG will make you take 1 dmg at a time. You definately do want to get the other HARM spells, as they are bad-azz for taking out the undead.

The early stages are the hardest. keep your mage to the back, the black mages might live, but the sooner they die the more exp your white mage gets

Your spells that add "armor up" and "easy to dodge" are the trick. When you get the White Shirt and other items that cast those spells, those are the big tickets. Hold on to a healing item (such as heal helm or heal staff) for use later, as well as a damaging item. I find the bane sword helps a lot when combined with something like thor hammer.

With a bit of patience and a lot of returning to the inn, you'll eventually have a very powerful little white mage. With the right items she'll have the right spells to keep her alive :) I've seen some guides out there, but I had fun just figuring it out myself!

Item configuration (E = equip, * = must have):
E- *Opal Bracelet (best possible armor in the game. has highest evade %)
E- *Thor's Hammer (casts Lit 2, best weapon til masamune)
*Heal staff (or heal helm for cure effect)
Black Shirt (use for Lit 3 spell)
*White Shirt (casts RUSE for free!)
*Defense sword (casts FOG for free!)
*Bane sword (chance to kill enemies instantly. does not work on undead/bosses/few others.)
*That ring, whatever it is, you can buy (greatly reduces chance of fatal magic being effective)
there's other stuff too, but that's all that I can think of at the moment.

Get all HARM spells (HARM 1 is optional though... I'd recommend it)
Get all Anti-element/rub spells. They do not stack, however, so when fighting Kerry cast Anti-fire then start with your FOG and RUSE spells til they're exhausted.
WALL does help to keep things goin late-game. FADE is useful too.
LIFE spells *CAN* be useful... reviving level 1 allies before a boss battle to act as a (very) short-lived meat shield can be useful- its a double-edged sword though, you could have other more useful spells in those slots.

The trick to bosses is loot the place first, sell items and rest, then run from every enemy possible to save spells on your trip en route- remember reviving your companions is a good way to take hits for you, just dont level up with them alive.


For those wishing to have a bit less stress and drama, I'd highly recommend these combos...

Fighter, Fighter, Black Mage, White Mage
--- expensive but unstoppable- I've played this combo and not died once (except for the EYE in the ice cave... losing a member is 98% unavoidable).

Fighter, Fighter, Black Belt, White Mage
--- less expensive, not as formidable early on without the Black Mage's spells... late game, the Master will actually start to out-perform even the Knights.

Black Belt, Black Belt, Black Mage, White Mage
--- much cheaper than most parties, allows you to buy more spells early on... downside is early game is slower. Stop using nunchakus around level 10 or so, Black Belts become better at hand-to-hand combat around that level. Late game the Masters really begin to shine and deal out insane damage... bad side is they're not too effective as meat shields. Try leveling them with the mages/wizards dead if you're having trouble in an area, often just a few levels for the Belts is enough to make a difference.

Fighter, Black Belt, Black Belt, White Mage (alternative: Red Mage)
--- Good, solid combo with Fighter for meat-shielding and early damage, Masters for late damage, and a Mage for healing. Downside to Red Mages is the lack of the EXIT spell and any useful healing late game.

Fighter, Fighter, Black Belt, Black Belt
--- Good very-early game, difficult mid-game, powerful late game. These guys will kick some serious arse late game, but lack any healing early/mid game. The point of this build is to kill stuff and kill stuff FAST. Save ALL healing items you come across (2x Heal Helm equipped on the Knights (sell your other helms), 1x Heal Staff in a Master's inventory) so that you can have 3 people heal while the 4th tries to kill with attacks or magic items (Bane Sword rocks for that). Healing will take place when you can find an attack-only enemy, reduce to just 1, then have 1 person keep using the White Shirt, while the other 3 heal with the Heal items. You can kill Chaos VERY quickly with this group.

Yeah, I typed way too much on this post... but I like experimenting with this game.

10-06-2004, 12:44 PM
I really doubt that one white mage would be as hard as one thief. If it's even possible to beat it with one white mage, and considering how hard it is to beat it with four thieves, there's no way it would be as hard as with only one thief. The reason why is that thieves are no good for anything except running away until they become ninjas, and you can't run away from bosses. I still haven't gotten past Astos with my four thieves; they are at level 10 and they only do 1 damage each hit.

10-07-2004, 03:12 PM
I really doubt that one white mage would be as hard as one thief. If it's even possible to beat it with one white mage.

That's the thing, it IS possible with one white mage. The trick is since she's alone she gets all the exp and levels very quickly, and her FOG/RUSE spells cover her defense (when you don't get his most of the time, and only take 1 damage when you do... that's kick-ass). I doubt it is with a theif because they don't have any special abilities. And your problem IS you're level 10 fighting Astos... you've run away from everything instead of leveling.

Even with a standard party, I usually try to be 10 before I go into the Marsh cave... what the hell are you trying to fight Astos for at level 10?? I usually try to get my fighter(s) a Silver Sword before even thinking about the Marsh Cave... so by then you've got some decent leveling because the swords are pretty expensive when combined with the armors and bracelets for your mages.

You should look at a strategy of taking advantage of the theif's ability to run. Level nearby towns, or use houses, then when you go to confront bosses take advantage of the running from all the enemies you meet along the way. Or do what I do if you've got a weaker party- loot and get exp, go out and use a house, save, then run from enemies til you get to the boss.

10-08-2004, 08:04 AM
And your problem IS you're level 10 fighting Astos... you've run away from everything instead of leveling.

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10-09-2004, 06:28 PM
That's right, I'm running away from everything. That's all that thieves can do!

What are your weapons? You should at least be using Scimitars or whatever those green swords are from the pirate-encounter village. You've got the ability to run, so chill around the elf town and run from anything that isn't a lone Ogre. You should be able to take on 2 Ogres, but try 1 at a time first... Ogres offer some pretty good experiance.

Otherwise... dunno what to tell you. I never use thieves, they're pretty much usless. Even Black Belts have advantages over thieves!

Still, if you're serious about it, go all out! That would be farkin' challenging...

10-09-2004, 07:37 PM
Oh, I have done that. FOR MORE THAN SIXTEEN HOURS! You have no idea how bad thieves are on their own. Fairly early in the game, a pack of 5 wolves were a serious threat. WOLVES! Give me a break. And as for fighting Astos, well, every attack does about 1 damage. This excludes critical hits, but those are rare, seeing as how their hit% is below 50%.

10-17-2004, 01:06 PM
I've beaten the game with only one fighter. It was kickass. That was my first time beating it too. I just wish I had picked at least one white mage for my party so I could run around with Masamune. I don't like Black Belts though, so I picked three of them in the beginning and killed em.

I am going through the game with 4 thieves now. I am in the process of leveling up before the marsh cave. I know what you mean about the wolves, and great wolves can still be a problem sometimes. Well, they were 2 or 3 levels ago when I came upon 7 at once.

Right now there really aren't any problems that I can have monster wise though. I can kill an ogre with 3 creeps (I don't think 2 ogres with 3 creeps ever comes up, but I could beat hem too) or two ogres or a GrOgre and two ogres or whatever. I tried the peninsula east of Provaka with the super monsters (Yes I know they are from the area above the peninsula) at 8 or 9 and got my ass kicked by everything that showed up. I am gonna try it at 12 or so, unless I go through the marsh cave first.

I really haven't had to run from that many monsters, theives aren't too bad. And 4 ninjas is going to kick ass. I have 4 sabres, I believe it is, from Elfland as weapons. Replaced my scimitars from Provaka. I also have 4 of that one kind of armor that's 1000 gold and 4 caps and 4 gloves. Pretty much they all have the best equipment I can give them and I just bought 99 heals I think. I still have more than 6000 gold from leveling up, and I am going to have more.

Heh, my thieves have started to actually hit most of the time. It was so godd*mn annoying in the beginning because they ALWAYS missed. I think they each do about 30 damage, ogres die after about 7 attacks including misses (1 1/2 rounds or so).


After that I think I'll beat it with 4 white mages. A one person party is ok, but it's kind of boring and lonely.

10-18-2004, 07:53 PM
Heh heh heh... So you too are idiotic enough to attempt this. I really doubt you will be able to beat the super monsters for a very long time. Marsh cave isn't that bad; you just have to get lucky on the wizards. The biggest problem is Astos. He has 168 HP. Doesn't seem like much? The thieves land a hit about 50% of the time, which isn't too bad for thieves on a boss, but that's just the tip of the iceberg. Non-critical hits do a whopping ONE DAMAGE. It's so demoralizing. With all the leveling up I'm going to have to do to bring that up to TWO, by the time those pieces o' crap become ninjas, the game will no longer have a purpose. I'm predicting level 25ish for making it past Kary.

11-04-2004, 03:19 PM
Fighter, Red, White, and Black. It DOES make a difference between magic and strength. I'd prefer to get various magics, regardless of cost.

12-02-2004, 01:20 PM
I have a Warrior, a Monk, a White Mage, and a Black Mage.

12-02-2004, 04:01 PM
Edna: We're just going to state our favorite party, simply because we can't remember the first party we used the first time around.

Zulu: Knight, Knight, Monk and Red Mage.

12-23-2004, 09:13 PM
Well, I used savestates and got past most of the game. Just savestate every round and load if one dies or a critical hit doesn't land. Anyway, I got bored right before the ToF 2000 yrs past, so I started a 1 thief game.

I am level 24 and I STILL can't beat Astos. He is insanely hard! I have started to do like 1-8 damage per hit, but I still need criticals to beat him. And of course most of the time rub wipes me out in the first 2 rounds. I just I'll just have to level up more. And I can't do Finger Point either. I have to use the Marsh Cave to level up. *groan* I get Stun-killed so many times. At least I can consistently kill 2 wizards now though. I use them for training, if I can get in and out.

I forgot, I'm not using savestates this time. Heh. And no class change either.

12-24-2004, 06:22 PM
I think that's literally impossible. I'm not saying you can't get your thief's stats high enough, but i just don't see how you can make it to Chaos without any decent armor. I mean, if you can't beat Astos at level 24, then you'll never beat Kary, let alone Kraken, Tiamat, and chaos.

I did manage to beat it with my 4 thieves, but that was with class change. Even when they were ninjas, though, I had to get them to level 35 to beat it.

12-24-2004, 09:30 PM
eh, I'm used to getting to level 50. Once I get a ribbon and a proring I can just eye-fight up to 50.


edit: I bought DoS. I'm picking the easiest (end-game) party I can think of: Mo/Mo/Wm/Bm Heard you have to be level 99 to beat the extra bosses, so we'll see with this party.

12-28-2004, 03:59 PM
Fighter, Fighter, Black Mage, White Mage, it's basic, but it works...

12-28-2004, 07:36 PM
try Monk/Monk/Black Mage/White Mage. Monks end up better than Fighters, especially Hasted or Sabered/Tempered.

01-02-2005, 04:48 PM
Monks end up better offensively, yes, but they have crap for defense the entire game.

01-02-2005, 08:07 PM
eh, use a white mage. that's what heal 3 is for.

01-03-2005, 03:07 AM
Knight,Ninja,white wizard,black wizard all level 99 baby.

01-03-2005, 08:50 AM
eh, use a white mage. that's what heal 3 is for.

Unless you are willing to spend enough time to get them to enough HP, (which I'm sure YOU are, but many people aren't) black belts can get killed in one hit by some bosses. The easiest way to do an ff1 game is to have one fighter and then whatever you want afterwards not because of the fighters attack but because he can take so many hits.

01-03-2005, 09:03 AM

01-06-2005, 03:13 PM
i have stopped playing ff1 in the mid of the game and my group was :-(
1black mage
1white mage
i have heard that this is the best way to beat the game =) :laugh:

01-06-2005, 03:17 PM
all blk mages